v1.5.7.0 (Summer Update)
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@@ -154,7 +154,10 @@ namespace Barotrauma
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Collider.SetTransformIgnoreContacts(mainLimb.SimPosition, mainLimb.Rotation);
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//reset pull joints to prevent the character from "hanging" mid-air if pull joints had been active when the character was still moving
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//(except when dragging, then we need the pull joints)
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if (!character.CanBeDragged || character.SelectedBy == null) { ResetPullJoints(); }
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if (!Draggable || character.SelectedBy == null)
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{
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ResetPullJoints();
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}
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}
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if (character.IsDead && deathAnimTimer < deathAnimDuration)
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{
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