v1.5.7.0 (Summer Update)

This commit is contained in:
Regalis11
2024-06-18 16:49:51 +03:00
parent 4a63dacbce
commit 230d1b6e78
263 changed files with 7792 additions and 2845 deletions
@@ -1,4 +1,4 @@
using Barotrauma.Extensions;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
@@ -109,7 +109,7 @@ namespace Barotrauma
private static IEnumerable<MapEntity> GetThalamusEntities(Submarine wreck, Identifier tag) => MapEntity.MapEntityList.Where(e => e.Submarine == wreck && e.Prefab != null && IsThalamus(e.Prefab, tag));
private static bool IsThalamus(MapEntityPrefab entityPrefab, Identifier tag) => entityPrefab.HasSubCategory("thalamus") || entityPrefab.Tags.Contains(tag);
public static bool IsThalamus(MapEntityPrefab entityPrefab, Identifier tag) => entityPrefab.HasSubCategory("thalamus") || entityPrefab.Tags.Contains(tag);
public static WreckAI Create(Submarine wreck)
{
@@ -213,7 +213,7 @@ namespace Barotrauma
foreach (Item item in thalamusItems)
{
// Ensure that thalamus items are visible
item.HiddenInGame = false;
item.IsLayerHidden = false;
if (item.HasTag(Config.Spawner))
{
if (!spawnOrgans.Contains(item))