v1.5.7.0 (Summer Update)
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@@ -178,7 +178,6 @@ namespace Barotrauma
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public PetBehavior(XElement element, EnemyAIController aiController)
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{
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AIController = aiController;
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AIController.Character.CanBeDragged = true;
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MaxHappiness = element.GetAttributeFloat(nameof(MaxHappiness), 100.0f);
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UnhappyThreshold = element.GetAttributeFloat(nameof(UnhappyThreshold), MaxHappiness * 0.25f);
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