v1.5.7.0 (Summer Update)
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+7
-9
@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using Barotrauma.Extensions;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -9,19 +9,17 @@ namespace Barotrauma
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public override Identifier Identifier { get; set; } = "fight intruders".ToIdentifier();
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protected override float IgnoreListClearInterval => 30;
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public override bool IgnoreUnsafeHulls => true;
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protected override float TargetUpdateTimeMultiplier => 0.2f;
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public bool TargetCharactersInOtherSubs { get; init; }
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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protected override bool Filter(Character target) => IsValidTarget(target, character, TargetCharactersInOtherSubs);
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protected override bool IsValidTarget(Character target) => IsValidTarget(target, character, TargetCharactersInOtherSubs);
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protected override IEnumerable<Character> GetList() => Character.CharacterList;
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protected override float TargetEvaluation()
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protected override float GetTargetPriority()
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{
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if (Targets.None()) { return 0; }
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if (!character.IsOnPlayerTeam && !character.IsOriginallyOnPlayerTeam) { return 100; }
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@@ -68,14 +66,14 @@ namespace Barotrauma
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if (HumanAIController.IsFriendly(character, target)) { return false; }
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if (!character.Submarine.IsConnectedTo(target.Submarine)) { return false; }
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if (!targetCharactersInOtherSubs)
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{
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{
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if (character.Submarine.TeamID != target.Submarine.TeamID && character.OriginalTeamID != target.Submarine.TeamID)
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{
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return false;
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}
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}
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if (target.HasAbilityFlag(AbilityFlags.IgnoredByEnemyAI)) { return false; }
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if (target.IsArrested) { return false; }
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if (target.IsHandcuffed && target.IsKnockedDown) { return false; }
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if (EnemyAIController.IsLatchedToSomeoneElse(target, character)) { return false; }
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return true;
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}
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