v1.5.7.0 (Summer Update)
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+4
-6
@@ -10,12 +10,10 @@ namespace Barotrauma
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{
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public override Identifier Identifier { get; set; } = "extinguish fire".ToIdentifier();
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public override bool ForceRun => true;
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public override bool ConcurrentObjectives => true;
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protected override bool ConcurrentObjectives => true;
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public override bool KeepDivingGearOn => true;
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public override bool AllowInAnySub => true;
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public override bool AllowWhileHandcuffed => false;
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protected override bool AllowInAnySub => true;
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protected override bool AllowWhileHandcuffed => false;
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private readonly Hull targetHull;
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@@ -32,7 +30,7 @@ namespace Barotrauma
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{
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if (!IsAllowed)
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{
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HandleNonAllowed();
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HandleDisallowed();
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return Priority;
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}
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bool isOrder = objectiveManager.HasOrder<AIObjectiveExtinguishFires>();
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