v1.5.7.0 (Summer Update)
This commit is contained in:
@@ -388,6 +388,7 @@ namespace Barotrauma
|
||||
character.TeleportTo(ConvertUnits.ToDisplayUnits(forceColliderSimPosition.Value));
|
||||
}
|
||||
|
||||
// TODO: Shouldn't multiply by LimbScale here, because it's already applied in attachLimb.Scale!
|
||||
Vector2 transformedLocalAttachPos = localAttachPos * attachLimb.Scale * attachLimb.Params.Ragdoll.LimbScale;
|
||||
if (jointDir < 0.0f)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user