v1.5.7.0 (Summer Update)
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@@ -71,7 +71,7 @@ namespace Barotrauma
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currentLevelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
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editorContainer.ClearChildren();
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SortLevelObjectsList(currentLevelData);
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new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20);
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new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, inGame: false, showName: true, elementHeight: 20, titleFont: GUIStyle.LargeFont);
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return true;
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};
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@@ -996,7 +996,7 @@ namespace Barotrauma
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{
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foreach (Item item in Item.ItemList)
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{
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if (item == null || item.HiddenInGame) { continue; }
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if (item == null || item.IsHidden) { continue; }
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foreach (var light in item.GetComponents<Items.Components.LightComponent>())
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{
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light.Update((float)deltaTime, Cam);
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