v1.5.7.0 (Summer Update)

This commit is contained in:
Regalis11
2024-06-18 16:49:51 +03:00
parent 4a63dacbce
commit 230d1b6e78
263 changed files with 7792 additions and 2845 deletions
@@ -1,5 +1,6 @@
#nullable enable
using System;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
@@ -25,6 +26,11 @@ namespace Barotrauma
public delegate void OnValueChangedHandler(GUISelectionCarousel<T> carousel);
public OnValueChangedHandler? OnValueChanged;
/// <summary>
/// Are there some conditions for selecting a particular element?
/// </summary>
public Func<T, bool>? ElementSelectionCondition { get; set; }
public GUITextBlock TextBlock { get; private set; }
@@ -89,35 +95,9 @@ namespace Barotrauma
GUIStyle.Apply(TextBlock, "TextBlock", this);
RightButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), layoutGroup.RectTransform), style: "GUIButtonToggleRight");
GUIStyle.Apply(RightButton, "RightButton", this);
RightButton.OnClicked += (btn, userData) =>
{
if (elements.Count < 2) { return false; }
if (SelectedElement == null)
{
SelectElement(elements.First());
}
else
{
int newIndex = (elements.IndexOf(SelectedElement) + 1) % elements.Count;
SelectElement(elements[newIndex]);
}
return true;
};
LeftButton.OnClicked += (btn, userData) =>
{
if (elements.Count < 2) { return false; }
if (SelectedElement == null)
{
SelectElement(elements.First());
}
else
{
int newIndex = MathUtils.PositiveModulo((elements.IndexOf(SelectedElement) - 1), elements.Count);
SelectElement(elements[newIndex]);
}
return true;
};
RightButton.OnClicked += (_, _) => SelectNextValidElement();
LeftButton.OnClicked += (_, _) => SelectNextValidElement(directionLeft: true);
if (newElements != null && newElements.Any())
{
@@ -140,9 +120,11 @@ namespace Barotrauma
SelectElement(null);
return;
}
if (elements.FirstOrDefault(e => value.Equals(e.value)) is { } element)
var matchingElement = elements.Where(e => value.Equals(e.value)) // selection is in the set of possible values
.FirstOrDefault(e => ElementSelectionCondition == null || ElementSelectionCondition(e.value)); // selection matches extra conditions, if any
if (matchingElement != null)
{
SelectElement(element);
SelectElement(matchingElement);
}
}
@@ -187,5 +169,42 @@ namespace Barotrauma
SelectElement(newElement);
}
}
/// <summary>
/// Refresh the current selection, for example if there are conditions for which elements are valid, and those might have changed
/// </summary>
public void Refresh()
{
if (SelectedElement != null)
{
if (ElementSelectionCondition == null || ElementSelectionCondition(SelectedElement.value))
{
return;
}
}
SelectElement(elements.FirstOrDefault(e => ElementSelectionCondition == null || ElementSelectionCondition(e.value)));
}
private bool SelectNextValidElement(bool directionLeft = false)
{
if (elements.Count < 2) { return false; }
// Try to find a valid next/previous element
int currentIndex = SelectedElement == null ? -1 : elements.IndexOf(SelectedElement);
int newIndex = currentIndex;
for (int i = 0; i < elements.Count; i++)
{
newIndex = directionLeft ? MathUtils.PositiveModulo((newIndex - 1), elements.Count) : (newIndex + 1) % elements.Count;
if (ElementSelectionCondition == null || ElementSelectionCondition(elements[newIndex].value))
{
SelectElement(elements[newIndex]);
return true;
}
}
// No valid elements found
SelectElement(null);
return true;
}
}
}