v1.5.7.0 (Summer Update)
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@@ -289,18 +289,19 @@ namespace Barotrauma
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spriteAnimState.Add(decorativeSprite, new SpriteState());
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}
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TintMask = null;
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float sourceRectScale = ragdoll.RagdollParams.SourceRectScale;
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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Sprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.normalSpriteParams, ref _texturePath));
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Sprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.normalSpriteParams, ref _texturePath), sourceRectScale: sourceRectScale);
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break;
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case "damagedsprite":
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DamagedSprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.damagedSpriteParams, ref _damagedTexturePath));
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DamagedSprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.damagedSpriteParams, ref _damagedTexturePath), sourceRectScale: sourceRectScale);
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break;
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case "conditionalsprite":
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var conditionalSprite = new ConditionalSprite(subElement, GetConditionalTarget(), file: GetSpritePath(subElement, null, ref _texturePath));
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var conditionalSprite = new ConditionalSprite(subElement, GetConditionalTarget(), file: GetSpritePath(subElement, null, ref _texturePath), sourceRectScale: sourceRectScale);
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ConditionalSprites.Add(conditionalSprite);
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if (conditionalSprite.DeformableSprite != null)
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{
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@@ -310,7 +311,7 @@ namespace Barotrauma
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}
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break;
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case "deformablesprite":
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_deformSprite = new DeformableSprite(subElement, filePath: GetSpritePath(subElement, Params.deformSpriteParams, ref _texturePath));
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_deformSprite = new DeformableSprite(subElement, filePath: GetSpritePath(subElement, Params.deformSpriteParams, ref _texturePath), sourceRectScale: sourceRectScale);
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var deformations = CreateDeformations(subElement);
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Deformations.AddRange(deformations);
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NonConditionalDeformations.AddRange(deformations);
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@@ -339,7 +340,7 @@ namespace Barotrauma
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ContentPath tintMaskPath = subElement.GetAttributeContentPath("texture");
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if (!tintMaskPath.IsNullOrWhiteSpace())
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{
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TintMask = new Sprite(subElement, file: GetSpritePath(tintMaskPath));
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TintMask = new Sprite(subElement, file: GetSpritePath(tintMaskPath), sourceRectScale: sourceRectScale);
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TintHighlightThreshold = subElement.GetAttributeFloat("highlightthreshold", 0.6f);
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TintHighlightMultiplier = subElement.GetAttributeFloat("highlightmultiplier", 0.8f);
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}
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@@ -348,7 +349,7 @@ namespace Barotrauma
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ContentPath huskMaskPath = subElement.GetAttributeContentPath("texture");
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if (!huskMaskPath.IsNullOrWhiteSpace())
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{
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HuskMask = new Sprite(subElement, file: GetSpritePath(huskMaskPath));
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HuskMask = new Sprite(subElement, file: GetSpritePath(huskMaskPath), sourceRectScale: sourceRectScale);
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}
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break;
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}
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@@ -700,31 +701,34 @@ namespace Barotrauma
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if (spriteParams == null || Alpha <= 0) { return; }
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float burn = spriteParams.IgnoreTint ? 0 : burnOverLayStrength;
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float brightness = Math.Max(1.0f - burn, 0.2f);
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Color clr = spriteParams.Color;
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Color tintedColor = spriteParams.Color;
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if (!spriteParams.IgnoreTint)
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{
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clr = clr.Multiply(ragdoll.RagdollParams.Color);
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tintedColor = tintedColor.Multiply(ragdoll.RagdollParams.Color);
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if (character.Info != null)
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{
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clr = clr.Multiply(character.Info.Head.SkinColor);
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tintedColor = tintedColor.Multiply(character.Info.Head.SkinColor);
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}
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if (character.CharacterHealth.FaceTint.A > 0 && type == LimbType.Head)
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{
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clr = Color.Lerp(clr, character.CharacterHealth.FaceTint.Opaque(), character.CharacterHealth.FaceTint.A / 255.0f);
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tintedColor = Color.Lerp(tintedColor, character.CharacterHealth.FaceTint.Opaque(), character.CharacterHealth.FaceTint.A / 255.0f);
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}
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if (character.CharacterHealth.BodyTint.A > 0)
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{
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clr = Color.Lerp(clr, character.CharacterHealth.BodyTint.Opaque(), character.CharacterHealth.BodyTint.A / 255.0f);
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tintedColor = Color.Lerp(tintedColor, character.CharacterHealth.BodyTint.Opaque(), character.CharacterHealth.BodyTint.A / 255.0f);
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}
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}
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Color color = new Color((byte)(clr.R * brightness), (byte)(clr.G * brightness), (byte)(clr.B * brightness), clr.A);
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Color color = new Color(tintedColor.Multiply(brightness), tintedColor.A);
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Color colorWithoutTint = new Color(spriteParams.Color.Multiply(brightness), spriteParams.Color.A);
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Color blankColor = new Color(brightness, brightness, brightness, 1);
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if (deadTimer > 0)
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{
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color = Color.Lerp(color, spriteParams.DeadColor, MathUtils.InverseLerp(0, spriteParams.DeadColorTime, deadTimer));
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colorWithoutTint = Color.Lerp(colorWithoutTint, spriteParams.DeadColor, MathUtils.InverseLerp(0, spriteParams.DeadColorTime, deadTimer));
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}
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color = overrideColor ?? color;
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colorWithoutTint = overrideColor ?? colorWithoutTint;
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blankColor = overrideColor ?? blankColor;
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color *= Alpha;
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blankColor *= Alpha;
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@@ -739,6 +743,7 @@ namespace Barotrauma
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else if (severedFadeOutTimer > SeveredFadeOutTime - 1.0f)
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{
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color *= SeveredFadeOutTime - severedFadeOutTimer;
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colorWithoutTint *= SeveredFadeOutTime - severedFadeOutTimer;
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}
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}
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@@ -956,7 +961,7 @@ namespace Barotrauma
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{
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DamagedSprite.Draw(spriteBatch,
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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color * damageOverlayStrength, activeSprite.Origin,
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colorWithoutTint * damageOverlayStrength, activeSprite.Origin,
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-body.DrawRotation,
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Scale, spriteEffect, activeSprite.Depth - depthStep * Math.Max(1, WearingItems.Count * 2)); // Multiply by 2 to get rid of z-fighting with some clothing combos
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}
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