Improved character syncing, clients can't enable monsters before the server says so
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@@ -43,7 +43,7 @@ namespace Barotrauma
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{
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radarPosition = monster.Position;
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}
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else
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else if (GameMain.Client == null)
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{ Vector2 diff = monster.WorldPosition-Submarine.Loaded.WorldPosition;
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monster.Enabled = FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) < NetConfig.CharacterIgnoreDistance;
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}
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