Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -63,6 +63,7 @@
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<Compile Include="Characters\Jobs\JobPrefab.cs" />
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<Compile Include="Characters\AI\SteeringManager.cs" />
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<Compile Include="Characters\AI\SteeringPath.cs" />
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<Compile Include="CoroutineManager.cs" />
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<Compile Include="Rand.cs" />
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<Compile Include="Events\PropertyTask.cs" />
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<Compile Include="Events\RepairTask.cs" />
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@@ -362,6 +363,15 @@
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<Content Include="Content\Items\Pump\pump.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\iceCrack.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\iceCraters.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\iceSurface.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\caret.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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