Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions
+10
View File
@@ -63,6 +63,7 @@
<Compile Include="Characters\Jobs\JobPrefab.cs" />
<Compile Include="Characters\AI\SteeringManager.cs" />
<Compile Include="Characters\AI\SteeringPath.cs" />
<Compile Include="CoroutineManager.cs" />
<Compile Include="Rand.cs" />
<Compile Include="Events\PropertyTask.cs" />
<Compile Include="Events\RepairTask.cs" />
@@ -362,6 +363,15 @@
<Content Include="Content\Items\Pump\pump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\iceCrack.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\iceCraters.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\iceSurface.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\UI\caret.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>