Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -103,11 +103,12 @@ namespace Subsurface.Networking
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DebugConsole.ThrowError("Received invalid network message");
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return false;
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}
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//288=id, 280=char
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Entity e = Entity.FindEntityByID(id);
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if (e == null)
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{
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//DebugConsole.ThrowError("Couldn't find an entity matching the ID ''" + id + "''");
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return false;
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}
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