Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions

View File

@@ -103,11 +103,12 @@ namespace Subsurface.Networking
DebugConsole.ThrowError("Received invalid network message");
return false;
}
//288=id, 280=char
Entity e = Entity.FindEntityByID(id);
if (e == null)
{
//DebugConsole.ThrowError("Couldn't find an entity matching the ID ''" + id + "''");
return false;
}