Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions

View File

@@ -45,7 +45,7 @@ namespace Subsurface
{
//give an unique ID
bool IDfound;
id = 0;
id = 1;//Rand.Int(int.MaxValue);
do
{
id += 1;