Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
This commit is contained in:
@@ -45,7 +45,7 @@ namespace Subsurface
|
||||
{
|
||||
//give an unique ID
|
||||
bool IDfound;
|
||||
id = 0;
|
||||
id = 1;//Rand.Int(int.MaxValue);
|
||||
do
|
||||
{
|
||||
id += 1;
|
||||
|
||||
Reference in New Issue
Block a user