Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -13,7 +13,7 @@ namespace Subsurface
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this.container = container;
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}
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public override int CanBePut(Item item)
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public override int FindAllowedSlot(Item item)
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{
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for (int i = 0; i < capacity; i++)
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{
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