Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -190,7 +190,7 @@ namespace Subsurface
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guiFrame = new GUIFrame(
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new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
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new Color(color.X, color.Y, color.Z), alignment);
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new Color(color.X, color.Y, color.Z, color.W), alignment);
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//guiFrame.Alpha = color.W;
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break;
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