Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -22,7 +22,7 @@ namespace Subsurface
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private GUIFrame guiRoot;
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private GUIListBox chatBox;
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//private GUIListBox chatBox;
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private GUITextBox textBox;
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private string savePath;
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@@ -59,20 +59,20 @@ namespace Subsurface
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map = new Map(Rand.Int(), 500);
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int width = 350, height = 100;
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if (Game1.NetworkMember!=null)
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{
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chatBox = new GUIListBox(new Rectangle(
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Game1.GraphicsWidth - 20 - width,
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Game1.GraphicsHeight - 40 - 25 - height,
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width, height),
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Color.White * 0.5f, GUI.style, guiRoot);
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//int width = 350, height = 100;
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//if (Game1.NetworkMember!=null)
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//{
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// chatBox = new GUIListBox(new Rectangle(
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// Game1.GraphicsWidth - 20 - width,
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// Game1.GraphicsHeight - 40 - 25 - height,
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// width, height),
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// Color.White * 0.5f, GUI.style, guiRoot);
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textBox = new GUITextBox(
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
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textBox.OnEnter = EnterChatMessage;
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}
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// textBox = new GUITextBox(
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// new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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// Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
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// textBox.OnEnter = EnterChatMessage;
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//}
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this.gameMode = gameMode;
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//if (gameMode != null && !gameMode.IsSinglePlayer)
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@@ -124,7 +124,7 @@ namespace Subsurface
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this.level = level;
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if (Submarine.Loaded!=submarine) submarine.Load();
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if (Submarine.Loaded != submarine) submarine.Load();
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if (gameMode!=null) gameMode.Start(duration);
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@@ -172,34 +172,35 @@ namespace Subsurface
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return true;
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}
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public bool EnterChatMessage(GUITextBox textBox, string message)
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{
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if (string.IsNullOrWhiteSpace(message)) return false;
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//public bool EnterChatMessage(GUITextBox textBox, string message)
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//{
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// if (string.IsNullOrWhiteSpace(message)) return false;
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else if (Game1.NetworkMember != null)
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{
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Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
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}
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// else if (Game1.NetworkMember != null)
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// {
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// Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
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// }
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textBox.Deselect();
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// textBox.Deselect();
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return true;
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}
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// return true;
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//}
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public void NewChatMessage(string text, Color color)
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{
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
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Alignment.Left, null, null, true);
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//public void NewChatMessage(string text, Color color)
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//{
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// GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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chatBox.AddChild(msg);
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// ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
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// Alignment.Left, null, null, true);
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while (chatBox.CountChildren > 20)
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{
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chatBox.RemoveChild(chatBox.children.First());
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}
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}
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// msg.Padding = new Vector4(20.0f, 0, 0, 0);
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// chatBox.AddChild(msg);
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// while (chatBox.CountChildren > 20)
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// {
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// chatBox.RemoveChild(chatBox.children.First());
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// }
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//}
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public void Update(float deltaTime)
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{
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