Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions

View File

@@ -117,17 +117,26 @@ namespace Subsurface
listBox.ClearChildren();
characters.Clear();
foreach (CharacterInfo ci in characterInfos)
WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos);
for (int i = 0; i < waypoints.Length; i++)
{
WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
Character character = new Character(ci.File, position, ci);
Character character = new Character(characterInfos[i], waypoints[i]);
Character.Controlled = character;
if (!character.Info.StartItemsGiven)
{
character.GiveJobItems();
character.Info.StartItemsGiven = true;
}
AddCharacter(character);
}
if (characters.Count>0) SelectCharacter(characters[0]);
if (characters.Count > 0) SelectCharacter(characters[0]);
}
public void EndShift()

View File

@@ -22,7 +22,7 @@ namespace Subsurface
private GUIFrame guiRoot;
private GUIListBox chatBox;
//private GUIListBox chatBox;
private GUITextBox textBox;
private string savePath;
@@ -59,20 +59,20 @@ namespace Subsurface
map = new Map(Rand.Int(), 500);
int width = 350, height = 100;
if (Game1.NetworkMember!=null)
{
chatBox = new GUIListBox(new Rectangle(
Game1.GraphicsWidth - 20 - width,
Game1.GraphicsHeight - 40 - 25 - height,
width, height),
Color.White * 0.5f, GUI.style, guiRoot);
//int width = 350, height = 100;
//if (Game1.NetworkMember!=null)
//{
// chatBox = new GUIListBox(new Rectangle(
// Game1.GraphicsWidth - 20 - width,
// Game1.GraphicsHeight - 40 - 25 - height,
// width, height),
// Color.White * 0.5f, GUI.style, guiRoot);
textBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
// textBox = new GUITextBox(
// new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
// Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
// textBox.OnEnter = EnterChatMessage;
//}
this.gameMode = gameMode;
//if (gameMode != null && !gameMode.IsSinglePlayer)
@@ -124,7 +124,7 @@ namespace Subsurface
this.level = level;
if (Submarine.Loaded!=submarine) submarine.Load();
if (Submarine.Loaded != submarine) submarine.Load();
if (gameMode!=null) gameMode.Start(duration);
@@ -172,34 +172,35 @@ namespace Subsurface
return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
{
if (string.IsNullOrWhiteSpace(message)) return false;
//public bool EnterChatMessage(GUITextBox textBox, string message)
//{
// if (string.IsNullOrWhiteSpace(message)) return false;
else if (Game1.NetworkMember != null)
{
Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
}
// else if (Game1.NetworkMember != null)
// {
// Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
// }
textBox.Deselect();
// textBox.Deselect();
return true;
}
// return true;
//}
public void NewChatMessage(string text, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
Alignment.Left, null, null, true);
//public void NewChatMessage(string text, Color color)
//{
// GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
msg.Padding = new Vector4(20.0f, 0, 0, 0);
chatBox.AddChild(msg);
// ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
// Alignment.Left, null, null, true);
while (chatBox.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.children.First());
}
}
// msg.Padding = new Vector4(20.0f, 0, 0, 0);
// chatBox.AddChild(msg);
// while (chatBox.CountChildren > 20)
// {
// chatBox.RemoveChild(chatBox.children.First());
// }
//}
public void Update(float deltaTime)
{

View File

@@ -15,12 +15,12 @@ namespace Subsurface
private GUIButton endShiftButton;
private int day;
//private int day;
public int Day
{
get { return day; }
}
//public int Day
//{
// get { return day; }
//}
bool crewDead;
private float endTimer;
@@ -36,13 +36,13 @@ namespace Subsurface
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
day = 1;
//day = 1;
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
day = ToolBox.GetAttributeInt(element,"day",1);
//day = ToolBox.GetAttributeInt(element,"day",1);
foreach (XElement subElement in element.Elements())
{
@@ -145,15 +145,17 @@ namespace Subsurface
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
Game1.GameSession.map.MoveToNextLocation();
day++;
//new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
//day++;
}
crewManager.EndShift();
for (int i = Character.CharacterList.Count-1; i>=0; i--)
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{
Character.CharacterList.RemoveAt(i);
Character.CharacterList[i].Remove();
}
Game1.GameSession.EndShift("");
@@ -163,7 +165,7 @@ namespace Subsurface
public void Save(XElement element)
{
element.Add(new XAttribute("day", day));
//element.Add(new XAttribute("day", day));
crewManager.Save(element);