Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions
+7 -2
View File
@@ -196,11 +196,16 @@ namespace Subsurface
GUI.Update((float)deltaTime);
if (NetworkMember != null) NetworkMember.Update();
if (NetworkMember != null)
{
NetworkMember.Update();
}
else
{
NetworkEvent.events.Clear();
}
}
CoroutineManager.Update();
}