Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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+7
-2
@@ -196,11 +196,16 @@ namespace Subsurface
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GUI.Update((float)deltaTime);
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if (NetworkMember != null) NetworkMember.Update();
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if (NetworkMember != null)
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{
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NetworkMember.Update();
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}
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else
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{
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NetworkEvent.events.Clear();
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}
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}
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CoroutineManager.Update();
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}
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