Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -69,7 +69,7 @@ namespace Subsurface
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}
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = (Alignment.Left | Alignment.Top), Alignment textAlignment = (Alignment.Left | Alignment.Top), GUIComponent parent = null, bool wrap = false)
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false)
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: this (rect, text, null, null, alignment, textAlignment, style, parent, wrap)
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{
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//hoverColor = style.hoverColor;
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@@ -77,7 +77,7 @@ namespace Subsurface
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
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: this(rect, text,color, textColor, (Alignment.Left | Alignment.Top), textAlignment, style, parent, wrap)
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: this(rect, text,color, textColor, Alignment.TopLeft, textAlignment, style, parent, wrap)
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{
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}
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