Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -21,17 +21,17 @@ namespace Subsurface
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
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: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
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null, Alignment.CenterX, GUI.style, null)
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = Alignment.TopLeft)
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: base(new Rectangle(0,0, DefaultWidth, DefaultHeight),
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null, Alignment.Center, GUI.style, null)
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{
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//Padding = GUI.style.smallPadding;
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if (buttons == null || buttons.Length == 0)
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{
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DebugConsole.ThrowError("Creating a message box with no buttons isn't allowed");
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return;
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}
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//if (buttons == null || buttons.Length == 0)
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//{
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// DebugConsole.ThrowError("Creating a message box with no buttons isn't allowed");
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// return;
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//}
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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