Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -21,17 +21,17 @@ namespace Subsurface
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
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: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
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null, Alignment.CenterX, GUI.style, null)
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = Alignment.TopLeft)
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: base(new Rectangle(0,0, DefaultWidth, DefaultHeight),
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null, Alignment.Center, GUI.style, null)
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{
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//Padding = GUI.style.smallPadding;
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if (buttons == null || buttons.Length == 0)
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{
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DebugConsole.ThrowError("Creating a message box with no buttons isn't allowed");
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return;
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}
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//if (buttons == null || buttons.Length == 0)
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//{
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// DebugConsole.ThrowError("Creating a message box with no buttons isn't allowed");
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// return;
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//}
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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@@ -69,7 +69,7 @@ namespace Subsurface
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}
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = (Alignment.Left | Alignment.Top), Alignment textAlignment = (Alignment.Left | Alignment.Top), GUIComponent parent = null, bool wrap = false)
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false)
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: this (rect, text, null, null, alignment, textAlignment, style, parent, wrap)
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{
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//hoverColor = style.hoverColor;
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@@ -77,7 +77,7 @@ namespace Subsurface
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
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: this(rect, text,color, textColor, (Alignment.Left | Alignment.Top), textAlignment, style, parent, wrap)
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: this(rect, text,color, textColor, Alignment.TopLeft, textAlignment, style, parent, wrap)
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{
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}
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