Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions
-1
View File
@@ -63,7 +63,6 @@ namespace Subsurface
{
ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom(level.Seed);
AddTask(new ScriptedTask(scriptedEvent));
}
public void TaskStarted(Task task)