Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -63,7 +63,6 @@ namespace Subsurface
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{
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ScriptedEvent scriptedEvent = ScriptedEvent.LoadRandom(level.Seed);
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AddTask(new ScriptedTask(scriptedEvent));
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}
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public void TaskStarted(Task task)
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