Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -5,13 +5,13 @@
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commonness="10"
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difficulty="30"
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minamount="2" maxamount="3"
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starttimemin="5" starttimemax="10"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
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commonness="10"
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difficulty="50"
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starttimemin="5" starttimemax="10"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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</Randomevents>
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