Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -16,17 +16,18 @@
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</GUIFrame>
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<GUIButton
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color="0.6, 0.2, 0.2, 1.0"
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color="0.88, 0.25, 0.15, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.88, 0.19, 0.16, 1.0"
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selectedcolor="0.8, 0.8, 0.8, 1.0"/>
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hovercolor="1.0, 0.57, 0.31, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0"/>
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<GUITextBlock
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="1.0, 1.0, 1.0, 0.3"
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selectedcolor="1.0, 0.6, 0.0, 0.3"/>
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selectedcolor="1.0, 0.6, 0.0, 0.3"
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padding="10.0, 0.0, 10.0, 0.0"/>
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<GUIListBox
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color="0.5, 0.5, 0.5, 1.0"
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@@ -46,11 +47,26 @@
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</GUIScrollBar>
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<GUITextBox
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color="0.5, 0.5, 0.5, 1.0"
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color="0.8, 0.8, 0.8, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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textcolor="0.0, 0.0, 0.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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</GUITextBox>
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<GUIMessageBox
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padding="40.0, 40.0, 40.0, 40.0"
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color="1.0, 1.0, 1.0, 1.0"
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textcolor="0.0, 0.0, 0.0, 1.0"
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hovercolor="0.8, 0.8, 0.8, 1.0"
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selectedcolor="1.0, 0.82, 0.05, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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</GUIMessageBox>
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</style>
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