Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements

This commit is contained in:
Regalis
2015-07-09 01:40:27 +03:00
parent d56f7f3f77
commit 2254585dac
35 changed files with 831 additions and 312 deletions
+22 -6
View File
@@ -16,17 +16,18 @@
</GUIFrame>
<GUIButton
color="0.6, 0.2, 0.2, 1.0"
color="0.88, 0.25, 0.15, 1.0"
textcolor="1.0, 1.0, 1.0, 1.0"
hovercolor="0.88, 0.19, 0.16, 1.0"
selectedcolor="0.8, 0.8, 0.8, 1.0"/>
hovercolor="1.0, 0.57, 0.31, 1.0"
selectedcolor="1.0, 0.0, 0.0, 1.0"/>
<GUITextBlock
textcolor="1.0, 1.0, 1.0, 1.0"
hovercolor="1.0, 1.0, 1.0, 0.3"
selectedcolor="1.0, 0.6, 0.0, 0.3"/>
selectedcolor="1.0, 0.6, 0.0, 0.3"
padding="10.0, 0.0, 10.0, 0.0"/>
<GUIListBox
color="0.5, 0.5, 0.5, 1.0"
@@ -46,11 +47,26 @@
</GUIScrollBar>
<GUITextBox
color="0.5, 0.5, 0.5, 1.0"
color="0.8, 0.8, 0.8, 1.0"
textcolor="1.0, 1.0, 1.0, 1.0"
textcolor="0.0, 0.0, 0.0, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
</GUITextBox>
<GUIMessageBox
padding="40.0, 40.0, 40.0, 40.0"
color="1.0, 1.0, 1.0, 1.0"
textcolor="0.0, 0.0, 0.0, 1.0"
hovercolor="0.8, 0.8, 0.8, 1.0"
selectedcolor="1.0, 0.82, 0.05, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
<Sprite texture="Content\UI\uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
</GUIMessageBox>
</style>