Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Jobs>
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<Captain description="The Commanding Officer with authority over the entire crew.">
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<Captain description="The Commanding Officer with authority over the entire crew." minnumber="1" maxnumber="1">
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<Item name="ID Card"/>
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</Captain>
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@@ -15,4 +15,10 @@
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<Item name="Wrench"/>
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<Item name="Screwdriver"/>
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</Mechanic>
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<Assistant allowalways="true">
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<Item name="ID Card"/>
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<Item name="Wrench"/>
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<Item name="Screwdriver"/>
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</Assistant>
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</Jobs>
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After Width: | Height: | Size: 5.6 MiB |
@@ -16,17 +16,18 @@
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</GUIFrame>
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<GUIButton
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color="0.6, 0.2, 0.2, 1.0"
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color="0.88, 0.25, 0.15, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.88, 0.19, 0.16, 1.0"
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selectedcolor="0.8, 0.8, 0.8, 1.0"/>
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hovercolor="1.0, 0.57, 0.31, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0"/>
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<GUITextBlock
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="1.0, 1.0, 1.0, 0.3"
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selectedcolor="1.0, 0.6, 0.0, 0.3"/>
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selectedcolor="1.0, 0.6, 0.0, 0.3"
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padding="10.0, 0.0, 10.0, 0.0"/>
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<GUIListBox
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color="0.5, 0.5, 0.5, 1.0"
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@@ -46,11 +47,26 @@
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</GUIScrollBar>
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<GUITextBox
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color="0.5, 0.5, 0.5, 1.0"
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color="0.8, 0.8, 0.8, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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textcolor="0.0, 0.0, 0.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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</GUITextBox>
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<GUIMessageBox
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padding="40.0, 40.0, 40.0, 40.0"
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color="1.0, 1.0, 1.0, 1.0"
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textcolor="0.0, 0.0, 0.0, 1.0"
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hovercolor="0.8, 0.8, 0.8, 1.0"
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selectedcolor="1.0, 0.82, 0.05, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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<Sprite texture="Content\UI\uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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</GUIMessageBox>
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</style>
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@@ -5,13 +5,13 @@
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commonness="10"
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difficulty="30"
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minamount="2" maxamount="3"
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starttimemin="5" starttimemax="10"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
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commonness="10"
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difficulty="50"
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starttimemin="5" starttimemax="10"
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starttimemin="15" starttimemax="20"
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musictype="monster"/>
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</Randomevents>
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