Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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@@ -68,7 +68,7 @@ namespace Subsurface
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString())
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switch (subElement.Name.ToString().ToLower())
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{
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case "item":
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string itemName = ToolBox.GetAttributeString(subElement, "name", "");
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