v0.5.4.0 + converting parameters of the spawn command to correct case
This commit is contained in:
@@ -1,7 +0,0 @@
|
|||||||
<stylecopresultscache>
|
|
||||||
<version>12</version>
|
|
||||||
<project key="427911471">
|
|
||||||
<configuration>
|
|
||||||
</configuration>
|
|
||||||
</project>
|
|
||||||
</stylecopresultscache>
|
|
||||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
|||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("0.5.3.4")]
|
[assembly: AssemblyVersion("0.5.4.0")]
|
||||||
[assembly: AssemblyFileVersion("0.5.3.4")]
|
[assembly: AssemblyFileVersion("0.5.4.0")]
|
||||||
|
|||||||
@@ -292,6 +292,8 @@ namespace Barotrauma
|
|||||||
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
|
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(commands[1])) return;
|
||||||
|
|
||||||
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
|
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
|
||||||
|
|
||||||
if (commands[1].ToLowerInvariant()=="human")
|
if (commands[1].ToLowerInvariant()=="human")
|
||||||
@@ -311,7 +313,10 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
spawnedCharacter = Character.Create("Content/Characters/" + commands[1] + "/" + commands[1] + ".xml", spawnPosition);
|
spawnedCharacter = Character.Create(
|
||||||
|
"Content/Characters/"
|
||||||
|
+ commands[1].First().ToString().ToUpper() + commands[1].Substring(1)
|
||||||
|
+ "/" + commands[1].ToLower() + ".xml", spawnPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (spawnedCharacter != null && GameMain.Server != null)
|
if (spawnedCharacter != null && GameMain.Server != null)
|
||||||
|
|||||||
@@ -1,3 +1,38 @@
|
|||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
v0.5.4.0
|
||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Submarine editor:
|
||||||
|
- copy, paste and cut functionality
|
||||||
|
- items/structures can be copied by holding ctrl while dragging
|
||||||
|
- it's possible to move a wire by moving both items it's connected to (without having to move each
|
||||||
|
individual point of the wire separately)
|
||||||
|
- "hull volume helper" which makes it easier to select a suitable ballast tank size and
|
||||||
|
NeutralBallastLevel setting in the navigation terminal
|
||||||
|
- equipped items are removed when switching from wiring mode to character mode or vice versa
|
||||||
|
- no need to wait when deattaching items from the walls with a wrench
|
||||||
|
|
||||||
|
|
||||||
|
Bugfixes:
|
||||||
|
- wires are now positioned correctly in mirrored subs
|
||||||
|
- UI elements (buttons, textboxes, etc) can't be clicked through each other anymore
|
||||||
|
- fixed a bug that caused crashes when deattaching items from walls
|
||||||
|
- fixed a game-crashing particle bug
|
||||||
|
- fixed respawned characters getting assigned to a different team than the rest of the characters
|
||||||
|
(causing them to be displayed separately in the crew menu)
|
||||||
|
- pathfinding/autopilot fixes
|
||||||
|
|
||||||
|
Misc:
|
||||||
|
- server hosts can give players special privileges (kick, ban, end round)
|
||||||
|
- saving the contents of the server info box and the traitor setting
|
||||||
|
- changes to battery logic: they can now be used to cover the entire power consumption of the
|
||||||
|
electrical grid (assuming their maximum output is high enough)
|
||||||
|
- added "artifact holders" to alien ruins (which can also be used for turning artifacts into power
|
||||||
|
sources if installed in a sub)
|
||||||
|
- changes to character collider behavior: crouching changes the size of the collider and it's
|
||||||
|
easier to step over small obstacles
|
||||||
|
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
v0.5.3.4
|
v0.5.3.4
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user