(276dcf6d2) Docking indicator changes color when the docking port is within the sector
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@@ -83,6 +83,66 @@ namespace Barotrauma
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break;
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}
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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@@ -829,12 +889,6 @@ namespace Barotrauma
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matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
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matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
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}
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var characterElement = characterListBox.Content.FindChild(character);
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GUIButton orderBtn = characterElement.FindChild(order, recursive: true) as GUIButton;
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if (orderBtn.Frame.FlashTimer <= 0)
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{
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orderBtn.Flash(color, 1.5f, false, flashRectInflate);
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}
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//more than one target item -> create a minimap-like selection with a pic of the sub
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if (matchingItems.Count > 1)
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