Unstable 0.16.3.0

This commit is contained in:
Markus Isberg
2022-02-10 02:52:08 +09:00
parent 6814a11520
commit 2190fe08ef
115 changed files with 993 additions and 453 deletions
@@ -196,6 +196,15 @@ namespace Barotrauma.Items.Components
set;
}
private float deactivationTimer;
[Serialize(0f, false)]
public float DeactivationTime
{
get;
set;
}
public Body StickTarget
{
get;
@@ -207,6 +216,9 @@ namespace Barotrauma.Items.Components
get { return StickTarget != null; }
}
private Category originalCollisionCategories;
private Category originalCollisionTargets;
public Projectile(Item item, XElement element)
: base (item, element)
{
@@ -223,21 +235,26 @@ namespace Barotrauma.Items.Components
public override void OnItemLoaded()
{
if (Attack != null && Attack.DamageRange <= 0.0f && item.body != null)
if (item.body != null)
{
switch (item.body.BodyShape)
if (Attack != null && Attack.DamageRange <= 0.0f)
{
case PhysicsBody.Shape.Circle:
Attack.DamageRange = item.body.radius;
break;
case PhysicsBody.Shape.Capsule:
Attack.DamageRange = item.body.height / 2 + item.body.radius;
break;
case PhysicsBody.Shape.Rectangle:
Attack.DamageRange = new Vector2(item.body.width / 2.0f, item.body.height / 2.0f).Length();
break;
switch (item.body.BodyShape)
{
case PhysicsBody.Shape.Circle:
Attack.DamageRange = item.body.radius;
break;
case PhysicsBody.Shape.Capsule:
Attack.DamageRange = item.body.height / 2 + item.body.radius;
break;
case PhysicsBody.Shape.Rectangle:
Attack.DamageRange = new Vector2(item.body.width / 2.0f, item.body.height / 2.0f).Length();
break;
}
Attack.DamageRange = ConvertUnits.ToDisplayUnits(Attack.DamageRange);
}
Attack.DamageRange = ConvertUnits.ToDisplayUnits(Attack.DamageRange);
originalCollisionCategories = item.body.CollisionCategories;
originalCollisionTargets = item.body.CollidesWith;
}
}
@@ -259,6 +276,10 @@ namespace Barotrauma.Items.Components
launchPos = simPosition;
//set the rotation of the projectile again because dropping the projectile resets the rotation
Item.SetTransform(simPosition, rotation + (Item.body.Dir * LaunchRotationRadians));
if (DeactivationTime > 0)
{
deactivationTimer = DeactivationTime;
}
}
public void Shoot(Character user, Vector2 weaponPos, Vector2 spawnPos, float rotation, List<Body> ignoredBodies, bool createNetworkEvent, float damageMultiplier = 1f)
@@ -585,7 +606,7 @@ namespace Barotrauma.Items.Components
{
if (dropper != null)
{
Deactivate();
DisableProjectileCollisions();
Unstick();
}
base.Drop(dropper);
@@ -593,6 +614,14 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (DeactivationTime > 0)
{
deactivationTimer -= deltaTime;
if (deactivationTimer < 0)
{
DisableProjectileCollisions();
}
}
while (impactQueue.Count > 0)
{
var impact = impactQueue.Dequeue();
@@ -614,8 +643,12 @@ namespace Barotrauma.Items.Components
}
//projectiles with a stickjoint don't become inactive until the stickjoint is detached
if (stickJoint == null && !item.body.FarseerBody.IsBullet)
{
IsActive = false;
{
IsActive = false;
if (DeactivationTime > 0 && deactivationTimer > 0)
{
DisableProjectileCollisions();
}
}
if (stickJoint == null) { return; }
@@ -715,7 +748,7 @@ namespace Barotrauma.Items.Components
}
if (hits.Count() >= MaxTargetsToHit || target.Body.UserData is VoronoiCell)
{
Deactivate();
DisableProjectileCollisions();
return true;
}
else
@@ -864,7 +897,7 @@ namespace Barotrauma.Items.Components
if (hits.Count() >= MaxTargetsToHit || hits.LastOrDefault()?.UserData is VoronoiCell)
{
Deactivate();
DisableProjectileCollisions();
}
if (attackResult.AppliedDamageModifiers != null &&
@@ -934,18 +967,26 @@ namespace Barotrauma.Items.Components
return true;
}
private void Deactivate()
private void DisableProjectileCollisions()
{
item.body.FarseerBody.OnCollision -= OnProjectileCollision;
if ((item.Prefab.DamagedByProjectiles || item.Prefab.DamagedByMeleeWeapons) && item.Condition > 0)
if (originalCollisionCategories != Category.None && originalCollisionTargets != Category.None)
{
item.body.CollisionCategories = Physics.CollisionCharacter;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionPlatform | Physics.CollisionProjectile;
item.body.CollisionCategories = originalCollisionCategories;
item.body.CollidesWith = originalCollisionTargets;
}
else
{
item.body.CollisionCategories = Physics.CollisionItem;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
if ((item.Prefab.DamagedByProjectiles || item.Prefab.DamagedByMeleeWeapons) && item.Condition > 0)
{
item.body.CollisionCategories = Physics.CollisionCharacter;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionPlatform | Physics.CollisionProjectile;
}
else
{
item.body.CollisionCategories = Physics.CollisionItem;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
}
}
IgnoredBodies.Clear();
}
@@ -996,7 +1037,14 @@ namespace Barotrauma.Items.Components
}
stickJoint = null;
}
if (!item.body.FarseerBody.IsBullet) { IsActive = false; }
if (!item.body.FarseerBody.IsBullet)
{
IsActive = false;
if (DeactivationTime > 0 && deactivationTimer > 0)
{
DisableProjectileCollisions();
}
}
item.GetComponent<Rope>()?.Snap();
if (stickTargetCharacter != null)
{