Unstable 0.16.3.0
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@@ -30,6 +30,7 @@ namespace Barotrauma
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GameMain.Server?.UpdateMissionState(this);
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#endif
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ShowMessage(State);
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OnMissionStateChanged?.Invoke(this);
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}
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}
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}
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@@ -145,7 +146,9 @@ namespace Barotrauma
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}
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private List<DelayedTriggerEvent> delayedTriggerEvents = new List<DelayedTriggerEvent>();
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public Action<Mission> OnMissionStateChanged;
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public Mission(MissionPrefab prefab, Location[] locations, Submarine sub)
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{
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System.Diagnostics.Debug.Assert(locations.Length == 2);
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