Unstable 0.16.3.0
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@@ -77,6 +77,9 @@ namespace Barotrauma
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// TODO: Currently we never check the visibility (to the end node), which is actually unintentional.
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// I don't think it has caused any issues so far, so let's keep defaulting to false for now, because the less we do raycasts the better.
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// However, if there are cases where the bots attempt to go through walls (select the end node that is behind an obstacle), we should set this true.
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// NOTE: This seemes to have caused an issue now Regalis11/Barotrauma#8067: namely, the bot was trying to use a waypoint that was obstructed by a shuttle
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// because obstruction was only checked when checking visibility in PathFinder. Changed that so that obstructed nodes are no longer used.
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public bool CheckVisibility { get; set; }
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public bool IgnoreIfTargetDead { get; set; }
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public bool AllowGoingOutside { get; set; }
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