Unstable 0.16.3.0
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@@ -772,7 +772,7 @@ namespace Barotrauma
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if (item.FlippedX && item.Prefab.CanSpriteFlipX) { spriteEffects ^= SpriteEffects.FlipHorizontally; }
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if (item.flippedY && item.Prefab.CanSpriteFlipY) { spriteEffects ^= SpriteEffects.FlipVertically; }
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var wire = item.GetComponent<Wire>();
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if (wire != null && !wire.Item.body.Enabled)
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if (wire != null && wire.Item.body != null && !wire.Item.body.Enabled)
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{
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wire.Draw(spriteBatch, editing: false, new Vector2(moveAmount.X, -moveAmount.Y));
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continue;
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