Stun syncing bugfix, fixed dead/unconscious characters being unselectable in the info menu, pockets for doctors, fixed tutorial (map generation algorithm changes had made the level unplayable)

This commit is contained in:
Regalis
2016-04-25 19:16:01 +03:00
parent 45e3bed07c
commit 2136641609
10 changed files with 30 additions and 13 deletions

View File

@@ -18,7 +18,7 @@ namespace Barotrauma.Tutorials
public override IEnumerable<object> UpdateState()
{
Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
//Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
//spawn some fish next to the player
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
@@ -276,7 +276,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
while (Submarine.Loaded.WorldPosition.Y > 29000.0f)
while (Submarine.Loaded.WorldPosition.Y > 40000.0f)
{
yield return CoroutineStatus.Running;
}