From 20cb4bf320eb63945e1fff003f7b96b0e396be16 Mon Sep 17 00:00:00 2001 From: EvilFactory Date: Wed, 12 Apr 2023 12:19:48 -0300 Subject: [PATCH] Fixed new lines in manual install page (thanks ldocs) --- .../lua/manual/installing-lua-for-barotrauma-manually.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/luacs-docs/lua/manual/installing-lua-for-barotrauma-manually.md b/luacs-docs/lua/manual/installing-lua-for-barotrauma-manually.md index 26a0b843b..762f976c3 100644 --- a/luacs-docs/lua/manual/installing-lua-for-barotrauma-manually.md +++ b/luacs-docs/lua/manual/installing-lua-for-barotrauma-manually.md @@ -11,12 +11,18 @@ The two patches can both be used at same time, for when you need both client-sid First you need to download the correct patch that corresponds to your platform, head over to `https://github.com/evilfactory/LuaCsForBarotrauma/releases/tag/latest` and choose which patch you want to install. For example, if i want to install both client-side and server-side on my windows machine, i'll download both `luacsforbarotrauma_patch_windows_server.zip` and `luacsforbarotrauma_patch_windows_client.zip`. After downloading the patch file(s) that you want to use, you will need to now find where your game files are located you can do that by: + 1. Going to your steam library + 2. Right clicking Barotrauma + 3. Clicking Manage -> Browse Local Files + 4. Your file explorer should open with where your game files are located. + 5. (MacOS) When going to the game files in MacOS, you will probably notice you aren't in the actual game files, you have to right click the Barotrauma application, and click "Show Package Contents", then navigate to Contents -> MacOS, this is where you will put the patch files. + Now, all you have to do is extract the patch files you downloaded, and paste their files into your game files folder (or in case of dedicated servers, where your server is installed), this should prompt you to replace a bunch of .dll files. After that, it's done, you can test if it was successfully installed by testing the debug console (F3) commands: `cl_reloadluacs` (for client-side) or `reloadluacs` (for server-side, you need to be hosting a server)