(5b377538a) Adjust crawler attacks a bit.

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:05:53 +03:00
parent 45e0d2f663
commit 205f808f84
9 changed files with 57 additions and 45 deletions
@@ -2559,9 +2559,11 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
CharacterList.Remove(this);
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
if (Controlled == this) { Controlled = null; }
CharacterList.Remove(this);
if (Inventory != null)
{
@@ -34,14 +34,33 @@ namespace Barotrauma
{
Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
//bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
//for (int i = 0; i < monsterCount; i++)
//{
// monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
//}
//monsters.ForEach(m => m.Enabled = false);
//SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
//sonarPositions.Add(spawnPos);
float offsetAmount = 500;
for (int i = 0; i < monsterCount; i++)
{
monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
CoroutineManager.InvokeAfter(() =>
{
bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
var monster = Character.Create(monsterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true);
monster.Enabled = false;
monsters.Add(monster);
if (monsters.Count == monsterCount)
{
//this will do nothing if the monsters have no swarm behavior defined,
//otherwise it'll make the spawned characters act as a swarm
SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
sonarPositions.Add(spawnPos);
}
}, Rand.Range(0f, monsterCount / 2, Rand.RandSync.Server));
}
monsters.ForEach(m => m.Enabled = false);
SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
sonarPositions.Add(spawnPos);
}
public override void Update(float deltaTime)
@@ -635,6 +635,24 @@ namespace Barotrauma
var character = ((Limb)f2.Body.UserData).character;
if (character.DisableImpactDamageTimer > 0.0f || ((Limb)f2.Body.UserData).Mass < 100.0f) return true;
}
if (!Prefab.Platform && Prefab.StairDirection == Direction.None)
{
Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
int section = FindSectionIndex(pos);
if (section > -1)
{
Vector2 normal = contact.Manifold.LocalNormal;
float impact = Vector2.Dot(f2.Body.LinearVelocity, -normal) * f2.Body.Mass * 0.1f;
if (impact < 10.0f) return true;
#if CLIENT
SoundPlayer.PlayDamageSound("StructureBlunt", impact, SectionPosition(section, true), tags: Tags);
#endif
AddDamage(section, impact);
}
}
OnImpactProjSpecific(f1, f2, contact);