Horizontal doors (hatches), bugfix in holdable.cs

This commit is contained in:
Regalis
2016-01-15 18:30:44 +02:00
parent e3ebc28afb
commit 203e7c4114
5 changed files with 130 additions and 44 deletions
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After

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+33 -5
View File
@@ -4,11 +4,11 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true">
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
@@ -32,11 +32,39 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door window="0,-18,10,89" canbeselected="true">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="9,0,32,188" depth="0.0" origin="0.5,0.5"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
</fixrequirement>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Hatch"
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,209,128,46" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true" horizontal="true">
<Sprite texture ="door.png" sourcerect="128,208,128,19" depth="0.05" origin="0.0,0.5"/>
<WeldedSprite texture ="door.png" sourcerect="0,148,108,33" depth="0.0" origin="0.5,0.5"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>