Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
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@@ -63,6 +63,20 @@ namespace Barotrauma.Tutorials
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yield return CoroutineStatus.Running;
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}
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infoBox = CreateInfoFrame("The reactor requires fuel rods to generate power. You can grab one from the steel cabinet by walking next to it and pressing E.");
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while (Character.Controlled.SelectedConstruction == null || Character.Controlled.SelectedConstruction.Name != "Steel Cabinet")
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{
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yield return CoroutineStatus.Running;
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}
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infoBox = CreateInfoFrame("Pick up one of the fuel rods either by double-clicking or dragging and dropping it into your inventory.");
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while (!HasItem("Fuel Rod"))
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{
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yield return CoroutineStatus.Running;
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}
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infoBox = CreateInfoFrame("Select the reactor by walking next to it and pressing E.");
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while (Character.Controlled.SelectedConstruction != reactor.Item)
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@@ -71,7 +85,14 @@ namespace Barotrauma.Tutorials
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}
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yield return new WaitForSeconds(0.5f);
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infoBox = CreateInfoFrame("This is the control panel of the reactor. Try turning it on by increasing the fission rate.");
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infoBox = CreateInfoFrame("Load the fuel rod into the reactor by dropping it into any of the 5 slots.");
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while (reactor.AvailableFuel <= 0.0f)
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{
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yield return CoroutineStatus.Running;
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}
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infoBox = CreateInfoFrame("The reactor is now fueled up. Try turning it on by increasing the fission rate.");
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while (reactor.FissionRate <= 0.0f)
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{
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