Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now

This commit is contained in:
Regalis
2016-02-07 12:32:19 +02:00
parent ec7bd3523c
commit 201dc1b733
27 changed files with 93 additions and 60 deletions

View File

@@ -300,7 +300,7 @@ namespace Barotrauma
if (rect.Contains(PlayerInput.MousePosition))
{
clicked = PlayerInput.LeftButtonDown();
clicked = PlayerInput.LeftButtonHeld();
color = clicked ? new Color(100, 100, 100) : new Color(250, 250, 250);

View File

@@ -152,7 +152,7 @@ namespace Barotrauma
if (rect.Contains(PlayerInput.MousePosition) && CanBeSelected && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonDown())
if (PlayerInput.LeftButtonHeld())
{
if (OnPressed != null)
{

View File

@@ -129,7 +129,7 @@ namespace Barotrauma
base.Update(deltaTime);
if (draggingBar != this) return;
if (!PlayerInput.LeftButtonDown()) draggingBar = null;
if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
MoveButton();
}

View File

@@ -70,7 +70,7 @@ namespace Barotrauma
box.State = ComponentState.Hover;
if (PlayerInput.LeftButtonDown())
if (PlayerInput.LeftButtonHeld())
{
box.State = ComponentState.Selected;
}