Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now

This commit is contained in:
Regalis
2016-02-07 12:32:19 +02:00
parent ec7bd3523c
commit 201dc1b733
27 changed files with 93 additions and 60 deletions
@@ -54,8 +54,8 @@
<Explosion range="100.0" damage="15" stun="10" force="3.0" flames="false" shockwave="false" sparks="true"/>
</StatusEffect>
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power"/>
<input name="recharge"/>
<input name="power_out"/>
<input name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="3" hideitems="true">
@@ -68,11 +68,11 @@
category="Electrical"
linkable="true"
pickdistance="150"
description="Can accept and deliver charge much faster than batteries.">
description="Can take in and deliver power much faster than batteries.">
<Sprite texture ="supercapacitor.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxrechargespeed="2000.0" maxoutput="2000.0" canbeselected = "true">
<PowerContainer capacity="20.0" maxrechargespeed="20.0" maxoutput="2000000.0" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</PowerContainer>
@@ -81,7 +81,8 @@
<Explosion range="100.0" damage="30" stun="20" force="5.0" shockwave="false" sparks="true"/>
</StatusEffect>
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power"/>
<input name="power_out"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
</Items>