Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
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@@ -8,9 +8,9 @@
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
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<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
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<LightComponent color="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="50">
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<LightComponent color="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="5">
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<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,39"/>
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</LightComponent>
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@@ -54,8 +54,8 @@
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<Explosion range="100.0" damage="15" stun="10" force="3.0" flames="false" shockwave="false" sparks="true"/>
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</StatusEffect>
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power"/>
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<input name="recharge"/>
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<input name="power_out"/>
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<input name="power_in"/>
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</ConnectionPanel>
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<ItemContainer capacity="3" hideitems="true">
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@@ -68,11 +68,11 @@
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category="Electrical"
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linkable="true"
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pickdistance="150"
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description="Can accept and deliver charge much faster than batteries.">
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description="Can take in and deliver power much faster than batteries.">
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<Sprite texture ="supercapacitor.png" depth="0.8"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="2000.0" maxoutput="2000.0" canbeselected = "true">
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<PowerContainer capacity="20.0" maxrechargespeed="20.0" maxoutput="2000000.0" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</PowerContainer>
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@@ -81,7 +81,8 @@
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<Explosion range="100.0" damage="30" stun="20" force="5.0" shockwave="false" sparks="true"/>
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</StatusEffect>
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power"/>
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<input name="power_out"/>
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<input name="power_in"/>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -11,7 +11,7 @@
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
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rotationlimits="180,360"
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powerconsumption="500.0">
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powerconsumption="20000.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
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</StatusEffect>
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