- Added float, double settingentry types. Adjusted display formatting.

- Added menu refresh on Apply button.
- Fixed package name resolution for invalid chars.
- Added helper console command to get xml-safe name for use in localization files.
- Made error messages for bad settings xml more descriptive.
- Modified GUISlider.
- Converted HarmonyEventPatchesService to a System.
- Fixed package name resolution for incompatible names in Xml and files, in many places.
- Fixed base textbox implementation for settings.
This commit is contained in:
MapleWheels
2026-03-05 15:45:00 -05:00
parent f38a7bd574
commit 1fe68aa861
16 changed files with 203 additions and 27 deletions
@@ -11,6 +11,9 @@ public class SettingsMenuSystem : ISettingsMenuSystem
private ModsControlsSettingsMenu _controlsMenuInstance;
private ModsGameplaySettingsMenu _gameplayMenuInstance;
private GUIFrame _gameplayContentFrame;
private GUIFrame _controlsContentFrame;
private SettingsMenu _settingsMenuInstance;
private readonly Harmony _harmony;
private readonly IPackageManagementService _packageManagementService;
@@ -28,6 +31,7 @@ public class SettingsMenuSystem : ISettingsMenuSystem
[HarmonyPatch(typeof(SettingsMenu), "CreateModsTab"), HarmonyPostfix]
private static void SettingsMenu_CreateModsTab_Post(SettingsMenu __instance)
{
SystemInstance._settingsMenuInstance = __instance;
SystemInstance.CreateSettingsMenu(__instance);
}
@@ -39,13 +43,13 @@ public class SettingsMenuSystem : ISettingsMenuSystem
var tabGameplayIndex = (SettingsMenu.Tab)tabCount;
var tabControlsIndex = (SettingsMenu.Tab)tabCount+1;
var gameplayContentFrame = CreateNewContentTab(tabGameplayIndex, __instance,
_gameplayContentFrame = CreateNewContentTab(tabGameplayIndex, __instance,
"SettingsMenuTab.Mods", "LuaCsForBarotrauma.SettingsMenu.ModGameplayButton");
var controlsContentFrame = CreateNewContentTab(tabControlsIndex, __instance,
_controlsContentFrame = CreateNewContentTab(tabControlsIndex, __instance,
"SettingsMenuTab.Controls", "LuaCsForBarotrauma.SettingsMenu.ModControlsButton");
_gameplayMenuInstance = new ModsGameplaySettingsMenu(gameplayContentFrame, _packageManagementService, _configService, __instance);
_controlsMenuInstance = new ModsControlsSettingsMenu(controlsContentFrame, _packageManagementService, _configService, __instance);
_gameplayMenuInstance = new ModsGameplaySettingsMenu(_gameplayContentFrame, _packageManagementService, _configService, __instance);
_controlsMenuInstance = new ModsControlsSettingsMenu(_controlsContentFrame, _packageManagementService, _configService, __instance);
}
private GUIFrame CreateNewContentTab(SettingsMenu.Tab tab, SettingsMenu settingsMenuInstance, string settingsMenuTabName, string settingMenuHoverTextIdent)