Unstable v0.19.5.0
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@@ -84,7 +84,6 @@ namespace Barotrauma
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}
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}
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private bool disposed = false;
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public override Sprite Sprite => null;
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@@ -102,9 +101,8 @@ namespace Barotrauma
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public override void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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Prefabs.Remove(this);
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throw new InvalidOperationException(
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$"{nameof(CoreEntityPrefab)}.{nameof(Dispose)} should never be called");
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}
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}
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}
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@@ -157,7 +157,7 @@ namespace Barotrauma
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public void Delete()
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{
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Dispose();
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Prefabs.Remove(this);
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try
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{
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if (ContentPackage is { Files: { Length: 1 } }
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@@ -238,8 +238,8 @@ namespace Barotrauma
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//find the edge at the opposite side of the adjacent cell
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foreach (GraphEdge otherEdge in adjacentEmptyCell.Edges)
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{
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if (Vector2.Dot(adjacentEmptyCell.Center - edge.Center, adjacentEmptyCell.Center - otherEdge.Center) < 0 &&
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otherEdge.AdjacentCell(adjacentEmptyCell)?.CellType == CellType.Solid)
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if (Vector2.Dot(adjacentEmptyCell.Center - edge.Center, adjacentEmptyCell.Center - otherEdge.Center) > 0 &&
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otherEdge.AdjacentCell(adjacentEmptyCell)?.CellType != CellType.Solid)
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{
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adjacentEdge = otherEdge;
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break;
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@@ -11,15 +11,7 @@ namespace Barotrauma
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{
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partial class LinkedSubmarinePrefab : MapEntityPrefab
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{
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//public static readonly PrefabCollection<LinkedSubmarinePrefab> Prefabs = new PrefabCollection<LinkedSubmarinePrefab>();
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private bool disposed = false;
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public override void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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//Prefabs.Remove(this);
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}
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public override void Dispose() { }
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public readonly SubmarineInfo subInfo;
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@@ -1253,7 +1253,7 @@ namespace Barotrauma
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{
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var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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if (!characters.Any()) { return 0; }
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return characters.Max(c => (int)c.GetStatValue(StatTypes.ExtraSpecialSalesCount));
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return characters.Sum(c => (int)c.GetStatValue(StatTypes.ExtraSpecialSalesCount));
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}
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public void Discover(bool checkTalents = true)
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@@ -280,5 +280,29 @@ namespace Barotrauma
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return AllowedLinks.Contains(target.Identifier) || target.AllowedLinks.Contains(Identifier)
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|| target.Tags.Any(t => AllowedLinks.Contains(t)) || Tags.Any(t => target.AllowedLinks.Contains(t));
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}
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protected void LoadDescription(ContentXElement element)
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{
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Identifier descriptionIdentifier = element.GetAttributeIdentifier("descriptionidentifier", "");
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Identifier nameIdentifier = element.GetAttributeIdentifier("nameidentifier", "");
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string originalDescription = Description.Value;
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if (descriptionIdentifier != Identifier.Empty)
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{
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Description = TextManager.Get($"EntityDescription.{descriptionIdentifier}");
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}
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else if (nameIdentifier == Identifier.Empty)
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{
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Description = TextManager.Get($"EntityDescription.{Identifier}");
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}
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else
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{
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Description = TextManager.Get($"EntityDescription.{nameIdentifier}");
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}
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if (!originalDescription.IsNullOrEmpty())
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{
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Description = Description.Fallback(originalDescription);
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}
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}
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}
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}
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@@ -142,8 +142,6 @@ namespace Barotrauma
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//only used if the item doesn't have a name/description defined in the currently selected language
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Identifier fallbackNameIdentifier = element.GetAttributeIdentifier("fallbacknameidentifier", "");
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Identifier descriptionIdentifier = element.GetAttributeIdentifier("descriptionidentifier", "");
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Name = TextManager.Get(nameIdentifier.IsEmpty
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? $"EntityName.{Identifier}"
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: $"EntityName.{nameIdentifier}",
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@@ -271,18 +269,7 @@ namespace Barotrauma
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tags.Add("wall".ToIdentifier());
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}
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if (!descriptionIdentifier.IsEmpty)
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{
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Description = TextManager.Get($"EntityDescription.{descriptionIdentifier}").Fallback(Description);
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}
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else if (nameIdentifier.IsEmpty)
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{
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Description = TextManager.Get($"EntityDescription.{Identifier}").Fallback(Description);
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}
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else
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{
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Description = TextManager.Get($"EntityDescription.{nameIdentifier}").Fallback(Description);
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}
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LoadDescription(element);
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//backwards compatibility
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if (element.GetAttribute("size") == null)
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@@ -331,12 +318,6 @@ namespace Barotrauma
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throw new NotImplementedException();
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}
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private bool disposed = false;
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public override void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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Prefabs.Remove(this);
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}
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public override void Dispose() { }
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}
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}
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@@ -1548,6 +1548,7 @@ namespace Barotrauma
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element.Add(new XAttribute("description", Info.Description ?? ""));
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element.Add(new XAttribute("checkval", Rand.Int(int.MaxValue)));
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element.Add(new XAttribute("price", Info.Price));
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element.Add(new XAttribute("tier", Info.Tier));
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element.Add(new XAttribute("initialsuppliesspawned", Info.InitialSuppliesSpawned));
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element.Add(new XAttribute("noitems", Info.NoItems));
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element.Add(new XAttribute("lowfuel", !CheckFuel()));
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