Unstable v0.19.5.0
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@@ -65,13 +65,7 @@ namespace Barotrauma
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{
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public static readonly PrefabCollection<JobPrefab> Prefabs = new PrefabCollection<JobPrefab>();
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private bool disposed = false;
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public override void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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Prefabs.Remove(this);
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}
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public override void Dispose() { }
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private static readonly Dictionary<Identifier, float> _itemRepairPriorities = new Dictionary<Identifier, float>();
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/// <summary>
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