Unstable v0.19.5.0
This commit is contained in:
@@ -134,6 +134,14 @@ namespace Barotrauma.Networking
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return Permissions.HasFlag(permission);
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}
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public void ResetVotes()
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{
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for (int i = 0; i < votes.Length; i++)
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{
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votes[i] = null;
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}
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}
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partial void DisposeProjSpecific()
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{
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if (VoipQueue != null)
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File diff suppressed because it is too large
Load Diff
+69
-34
@@ -2,6 +2,8 @@
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using Barotrauma.Steam;
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using System;
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.Networking
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{
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@@ -10,37 +12,14 @@ namespace Barotrauma.Networking
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public ImmutableArray<ServerContentPackage> ServerContentPackages { get; set; } =
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ImmutableArray<ServerContentPackage>.Empty;
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public delegate void MessageCallback(IReadMessage message);
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public delegate void DisconnectCallback(bool disableReconnect);
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public delegate void DisconnectMessageCallback(string message);
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public delegate void PasswordCallback(int salt, int retries);
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public delegate void InitializationCompleteCallback();
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[Obsolete("TODO: delete in nr3-layer-1-2-cleanup")]
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public readonly struct Callbacks
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public readonly record struct Callbacks(
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Callbacks.MessageCallback OnMessageReceived,
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Callbacks.DisconnectCallback OnDisconnect,
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Callbacks.InitializationCompleteCallback OnInitializationComplete)
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{
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public readonly MessageCallback OnMessageReceived;
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public readonly DisconnectCallback OnDisconnect;
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public readonly DisconnectMessageCallback OnDisconnectMessageReceived;
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public readonly PasswordCallback OnRequestPassword;
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public readonly InitializationCompleteCallback OnInitializationComplete;
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public Callbacks(MessageCallback onMessageReceived,
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DisconnectCallback onDisconnect,
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DisconnectMessageCallback onDisconnectMessageReceived,
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PasswordCallback onRequestPassword,
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InitializationCompleteCallback onInitializationComplete)
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{
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OnMessageReceived = onMessageReceived;
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OnDisconnect = onDisconnect;
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OnDisconnectMessageReceived = onDisconnectMessageReceived;
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OnRequestPassword = onRequestPassword;
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OnInitializationComplete = onInitializationComplete;
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}
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public delegate void MessageCallback(IReadMessage message);
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public delegate void DisconnectCallback(PeerDisconnectPacket disconnectPacket);
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public delegate void InitializationCompleteCallback();
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}
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protected readonly Callbacks callbacks;
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@@ -51,6 +30,8 @@ namespace Barotrauma.Networking
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protected readonly bool isOwner;
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protected readonly Option<int> ownerKey;
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protected bool isActive;
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public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
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{
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ServerEndpoint = serverEndpoint;
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@@ -60,7 +41,7 @@ namespace Barotrauma.Networking
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}
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public abstract void Start();
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public abstract void Close(string? msg = null, bool disableReconnect = false);
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public abstract void Close(PeerDisconnectPacket peerDisconnectPacket);
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public abstract void Update(float deltaTime);
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public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
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public abstract void SendPassword(string password);
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@@ -71,6 +52,12 @@ namespace Barotrauma.Networking
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public bool ContentPackageOrderReceived { get; protected set; }
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protected int passwordSalt;
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protected Steamworks.AuthTicket? steamAuthTicket;
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private GUIMessageBox? passwordMsgBox;
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public bool WaitingForPassword
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=> isActive && initializationStep == ConnectionInitialization.Password
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&& passwordMsgBox != null
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&& GUIMessageBox.MessageBoxes.Contains(passwordMsgBox);
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public struct IncomingInitializationMessage
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{
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@@ -112,8 +99,9 @@ namespace Barotrauma.Networking
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}
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case ConnectionInitialization.ContentPackageOrder:
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{
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
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initializationStep == ConnectionInitialization.Password)
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if (initializationStep
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is ConnectionInitialization.SteamTicketAndVersion
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or ConnectionInitialization.Password)
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{
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initializationStep = ConnectionInitialization.ContentPackageOrder;
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}
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@@ -155,10 +143,57 @@ namespace Barotrauma.Networking
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var passwordPacket = INetSerializableStruct.Read<ServerPeerPasswordPacket>(inc.Message);
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if (WaitingForPassword) { return; }
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passwordPacket.Salt.TryUnwrap(out passwordSalt);
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passwordPacket.RetriesLeft.TryUnwrap(out var retries);
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callbacks.OnRequestPassword.Invoke(passwordSalt, retries);
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LocalizedString pwMsg = TextManager.Get("PasswordRequired");
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passwordMsgBox = new GUIMessageBox(pwMsg, "", new LocalizedString[] { TextManager.Get("OK"), TextManager.Get("Cancel") },
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relativeSize: new Vector2(0.25f, 0.1f), minSize: new Point(400, GUI.IntScale(170)));
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var passwordHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), passwordMsgBox.Content.RectTransform), childAnchor: Anchor.TopCenter);
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var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1f), passwordHolder.RectTransform) { MinSize = new Point(0, 20) })
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{
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Censor = true
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};
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if (retries > 0)
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{
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var incorrectPasswordText = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), passwordHolder.RectTransform), TextManager.Get("incorrectpassword"), GUIStyle.Red, GUIStyle.Font, textAlignment: Alignment.Center);
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incorrectPasswordText.RectTransform.MinSize = new Point(0, (int)incorrectPasswordText.TextSize.Y);
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passwordHolder.Recalculate();
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}
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passwordMsgBox.Content.Recalculate();
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passwordMsgBox.Content.RectTransform.MinSize = new Point(0, passwordMsgBox.Content.RectTransform.Children.Sum(c => c.Rect.Height));
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passwordMsgBox.Content.Parent.RectTransform.MinSize = new Point(0, (int)(passwordMsgBox.Content.RectTransform.MinSize.Y / passwordMsgBox.Content.RectTransform.RelativeSize.Y));
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var okButton = passwordMsgBox.Buttons[0];
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okButton.OnClicked += (_, __) =>
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{
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SendPassword(passwordBox.Text);
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return true;
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};
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okButton.OnClicked += passwordMsgBox.Close;
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var cancelButton = passwordMsgBox.Buttons[1];
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cancelButton.OnClicked = (_, __) =>
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{
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Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
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passwordMsgBox?.Close(); passwordMsgBox = null;
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return true;
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};
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passwordBox.OnEnterPressed += (_, __) =>
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{
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okButton.OnClicked.Invoke(okButton, okButton.UserData);
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return true;
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};
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passwordBox.Select();
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break;
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}
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}
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+10
-8
@@ -9,7 +9,6 @@ namespace Barotrauma.Networking
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{
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internal sealed class LidgrenClientPeer : ClientPeer
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{
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private bool isActive;
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private NetClient? netClient;
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private readonly NetPeerConfiguration netPeerConfiguration;
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@@ -94,7 +93,7 @@ namespace Barotrauma.Networking
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if (isOwner && !(ChildServerRelay.Process is { HasExited: false }))
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{
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Close();
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Close(PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
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msgBox.Buttons[0].OnClicked += (btn, obj) =>
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{
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@@ -140,8 +139,10 @@ namespace Barotrauma.Networking
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var (_, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
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if (packetHeader.IsConnectionInitializationStep() && initializationStep != ConnectionInitialization.Success)
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if (packetHeader.IsConnectionInitializationStep())
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{
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if (initializationStep == ConnectionInitialization.Success) { return; }
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ReadConnectionInitializationStep(new IncomingInitializationMessage
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{
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InitializationStep = initialization ?? throw new Exception("Initialization step missing"),
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@@ -170,8 +171,9 @@ namespace Barotrauma.Networking
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{
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case NetConnectionStatus.Disconnected:
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string disconnectMsg = inc.ReadString();
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Close(disconnectMsg);
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callbacks.OnDisconnectMessageReceived.Invoke(disconnectMsg);
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var peerDisconnectPacket =
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PeerDisconnectPacket.FromLidgrenStringRepresentation(disconnectMsg);
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Close(peerDisconnectPacket.Fallback(PeerDisconnectPacket.WithReason(DisconnectReason.Unknown)));
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break;
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}
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}
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@@ -198,7 +200,7 @@ namespace Barotrauma.Networking
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SendMsgInternal(headers, body);
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}
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public override void Close(string? msg = null, bool disableReconnect = false)
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public override void Close(PeerDisconnectPacket peerDisconnectPacket)
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{
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if (!isActive) { return; }
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@@ -206,13 +208,13 @@ namespace Barotrauma.Networking
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isActive = false;
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netClient.Shutdown(msg ?? TextManager.Get("Disconnecting").Value);
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netClient.Shutdown(peerDisconnectPacket.ToLidgrenStringRepresentation());
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netClient = null;
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steamAuthTicket?.Cancel();
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steamAuthTicket = null;
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callbacks.OnDisconnect.Invoke(disableReconnect);
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callbacks.OnDisconnect.Invoke(peerDisconnectPacket);
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}
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public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
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+28
-31
@@ -10,7 +10,6 @@ namespace Barotrauma.Networking
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{
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internal sealed class SteamP2PClientPeer : ClientPeer
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{
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private bool isActive;
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private readonly SteamId hostSteamId;
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private double timeout;
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private double heartbeatTimer;
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@@ -97,8 +96,7 @@ namespace Barotrauma.Networking
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if (steamId != hostSteamId.Value) { return; }
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Close($"SteamP2P connection failed: {error}");
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callbacks.OnDisconnectMessageReceived.Invoke($"{DisconnectReason.SteamP2PError}/SteamP2P connection failed: {error}");
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Close(PeerDisconnectPacket.SteamP2PError(error));
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}
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private void OnP2PData(ulong steamId, byte[] data, int dataLength)
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@@ -117,8 +115,10 @@ namespace Barotrauma.Networking
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if (!packetHeader.IsServerMessage()) { return; }
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if (packetHeader.IsConnectionInitializationStep() && initialization.HasValue)
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if (packetHeader.IsConnectionInitializationStep())
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{
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if (!initialization.HasValue) { return; }
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var relayPacket = INetSerializableStruct.Read<SteamP2PInitializationRelayPacket>(inc);
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SteamManager.JoinLobby(relayPacket.LobbyID, false);
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@@ -127,7 +127,7 @@ namespace Barotrauma.Networking
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incomingInitializationMessages.Add(new IncomingInitializationMessage
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{
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InitializationStep = initialization.Value,
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Message = relayPacket.Message.GetReadMessage()
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Message = relayPacket.Message.GetReadMessageUncompressed()
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});
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}
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}
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@@ -138,13 +138,12 @@ namespace Barotrauma.Networking
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else if (packetHeader.IsDisconnectMessage())
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{
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PeerDisconnectPacket packet = INetSerializableStruct.Read<PeerDisconnectPacket>(inc);
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Close(packet.Message);
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callbacks.OnDisconnectMessageReceived.Invoke(packet.Message);
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Close(packet);
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}
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else
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{
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var packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
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incomingDataMessages.Add(packet.GetReadMessage());
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incomingDataMessages.Add(packet.GetReadMessage(packetHeader.IsCompressed(), ServerConnection!));
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}
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}
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@@ -170,14 +169,12 @@ namespace Barotrauma.Networking
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{
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if (state.P2PSessionError != Steamworks.P2PSessionError.None)
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{
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Close($"SteamP2P error code: {state.P2PSessionError}");
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callbacks.OnDisconnectMessageReceived.Invoke($"{DisconnectReason.SteamP2PError}/SteamP2P error code: {state.P2PSessionError}");
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Close(PeerDisconnectPacket.SteamP2PError(state.P2PSessionError));
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}
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}
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else
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{
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Close("SteamP2P connection could not be established");
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callbacks.OnDisconnectMessageReceived.Invoke(DisconnectReason.SteamP2PError.ToString());
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Close(PeerDisconnectPacket.WithReason(DisconnectReason.Timeout));
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}
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connectionStatusTimer = 1.0f;
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@@ -212,8 +209,7 @@ namespace Barotrauma.Networking
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if (timeout < 0.0)
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{
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Close("Timed out");
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callbacks.OnDisconnectMessageReceived.Invoke(DisconnectReason.SteamP2PTimeOut.ToString());
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Close(PeerDisconnectPacket.WithReason(DisconnectReason.SteamP2PTimeOut));
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return;
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}
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@@ -221,20 +217,26 @@ namespace Barotrauma.Networking
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{
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if (incomingDataMessages.Count > 0)
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{
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var incomingMessage = incomingDataMessages.First();
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byte incomingHeader = incomingMessage.LengthBytes > 0 ? incomingMessage.PeekByte() : (byte)0;
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if (ContentPackageOrderReceived)
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void initializationError(string errorMsg, string analyticsTag)
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{
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#warning: TODO: do not allow completing initialization until content package order has been received?
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string errorMsg = $"Error during connection initialization: completed initialization before receiving content package order. Incoming header: {incomingHeader}";
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GameAnalyticsManager.AddErrorEventOnce("SteamP2PClientPeer.OnInitializationComplete:ContentPackageOrderNotReceived", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce($"SteamP2PClientPeer.OnInitializationComplete:{analyticsTag}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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DebugConsole.ThrowError(errorMsg);
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Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
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}
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if (!ContentPackageOrderReceived)
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{
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initializationError(
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errorMsg: "Error during connection initialization: completed initialization before receiving content package order.",
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analyticsTag: "ContentPackageOrderNotReceived");
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return;
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}
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if (ServerContentPackages.Length == 0)
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{
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string errorMsg = $"Error during connection initialization: list of content packages enabled on the server was empty when completing initialization. Incoming header: {incomingHeader}";
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GameAnalyticsManager.AddErrorEventOnce("SteamP2PClientPeer.OnInitializationComplete:NoContentPackages", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
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DebugConsole.ThrowError(errorMsg);
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initializationError(
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errorMsg: "Error during connection initialization: list of content packages enabled on the server was empty when completing initialization.",
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analyticsTag: "NoContentPackages");
|
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return;
|
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}
|
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callbacks.OnInitializationComplete.Invoke();
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initializationStep = ConnectionInitialization.Success;
|
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@@ -320,7 +322,7 @@ namespace Barotrauma.Networking
|
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SendMsgInternal(headers, body);
|
||||
}
|
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|
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public override void Close(string? msg = null, bool disableReconnect = false)
|
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public override void Close(PeerDisconnectPacket peerDisconnectPacket)
|
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{
|
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if (!isActive) { return; }
|
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|
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@@ -334,12 +336,7 @@ namespace Barotrauma.Networking
|
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PacketHeader = PacketHeader.IsDisconnectMessage,
|
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Initialization = null
|
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};
|
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var body = new PeerDisconnectPacket
|
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{
|
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Message = msg ?? "Disconnected"
|
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};
|
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|
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SendMsgInternal(headers, body);
|
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SendMsgInternal(headers, peerDisconnectPacket);
|
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|
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Thread.Sleep(100);
|
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|
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@@ -349,7 +346,7 @@ namespace Barotrauma.Networking
|
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steamAuthTicket?.Cancel();
|
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steamAuthTicket = null;
|
||||
|
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callbacks.OnDisconnect.Invoke(disableReconnect);
|
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callbacks.OnDisconnect.Invoke(peerDisconnectPacket);
|
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}
|
||||
|
||||
protected override void SendMsgInternal(PeerPacketHeaders headers, INetSerializableStruct? body)
|
||||
|
||||
+22
-42
@@ -9,8 +9,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class SteamP2POwnerPeer : ClientPeer
|
||||
{
|
||||
private bool isActive;
|
||||
|
||||
private readonly SteamId selfSteamID;
|
||||
private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Fallback(0));
|
||||
|
||||
@@ -68,6 +66,7 @@ namespace Barotrauma.Networking
|
||||
: throw new InvalidOperationException("Steamworks not initialized");
|
||||
}
|
||||
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
if (isActive) { return; }
|
||||
@@ -93,22 +92,13 @@ namespace Barotrauma.Networking
|
||||
private void OnAuthChange(Steamworks.SteamId steamId, Steamworks.SteamId ownerId, Steamworks.AuthResponse status)
|
||||
{
|
||||
RemotePeer? remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
|
||||
DebugConsole.Log($"{steamId} validation: {status}, {remotePeer != null}");
|
||||
|
||||
if (remotePeer == null) { return; }
|
||||
|
||||
if (remotePeer.Authenticated)
|
||||
{
|
||||
if (status != Steamworks.AuthResponse.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam authentication status changed: {status}");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (status == Steamworks.AuthResponse.OK)
|
||||
{
|
||||
if (remotePeer.Authenticated) { return; }
|
||||
|
||||
SteamId ownerSteamId = new SteamId(ownerId);
|
||||
remotePeer.OwnerSteamId = Option<SteamId>.Some(ownerSteamId);
|
||||
remotePeer.Authenticated = true;
|
||||
@@ -126,7 +116,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam authentication failed: {status}");
|
||||
DisconnectPeer(remotePeer, PeerDisconnectPacket.SteamAuthError(status));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,7 +161,7 @@ namespace Barotrauma.Networking
|
||||
Steamworks.BeginAuthResult authSessionStartState = SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam auth session failed to start: {authSessionStartState}");
|
||||
DisconnectPeer(remotePeer, PeerDisconnectPacket.SteamAuthError(authSessionStartState));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -197,9 +187,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
if (ChildServerRelay.HasShutDown || (ChildServerRelay.Process?.HasExited ?? true))
|
||||
if (ChildServerRelay.HasShutDown || !(ChildServerRelay.Process is { HasExited: false }))
|
||||
{
|
||||
Close();
|
||||
Close(PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) =>
|
||||
{
|
||||
@@ -279,7 +269,7 @@ namespace Barotrauma.Networking
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
var packet = INetSerializableStruct.Read<PeerDisconnectPacket>(inc);
|
||||
DisconnectPeer(peer, packet.Message);
|
||||
DisconnectPeer(peer, packet);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -366,30 +356,20 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private void DisconnectPeer(RemotePeer peer, string msg)
|
||||
private void DisconnectPeer(RemotePeer peer, PeerDisconnectPacket peerDisconnectPacket)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(msg))
|
||||
{
|
||||
peer.DisconnectTime ??= Timing.TotalTime + 1.0;
|
||||
peer.DisconnectTime ??= Timing.TotalTime + 1.0;
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage
|
||||
});
|
||||
outMsg.WriteNetSerializableStruct(new PeerDisconnectPacket
|
||||
{
|
||||
Message = msg
|
||||
});
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(peer.SteamId.Value, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
}
|
||||
else
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
ClosePeerSession(peer);
|
||||
}
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage
|
||||
});
|
||||
outMsg.WriteNetSerializableStruct(peerDisconnectPacket);
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(peer.SteamId.Value, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
}
|
||||
|
||||
private void ClosePeerSession(RemotePeer peer)
|
||||
@@ -403,7 +383,7 @@ namespace Barotrauma.Networking
|
||||
//owner doesn't send passwords
|
||||
}
|
||||
|
||||
public override void Close(string? msg = null, bool disableReconnect = false)
|
||||
public override void Close(PeerDisconnectPacket peerDisconnectPacket)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
@@ -411,7 +391,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
for (int i = remotePeers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
DisconnectPeer(remotePeers[i], msg ?? DisconnectReason.ServerShutdown.ToString());
|
||||
DisconnectPeer(remotePeers[i], peerDisconnectPacket);
|
||||
}
|
||||
|
||||
Thread.Sleep(100);
|
||||
@@ -423,7 +403,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
ChildServerRelay.ClosePipes();
|
||||
|
||||
callbacks.OnDisconnect.Invoke(disableReconnect);
|
||||
callbacks.OnDisconnect.Invoke(peerDisconnectPacket);
|
||||
|
||||
SteamManager.LeaveLobby();
|
||||
Steamworks.SteamNetworking.ResetActions();
|
||||
|
||||
@@ -1,517 +0,0 @@
|
||||
using Barotrauma.Steam;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class ServerInfo
|
||||
{
|
||||
public Endpoint Endpoint;
|
||||
|
||||
#region TODO: genericize
|
||||
public int QueryPort;
|
||||
public UInt64 LobbyID;
|
||||
public Steamworks.Data.NetPingLocation? PingLocation;
|
||||
#endregion
|
||||
|
||||
public bool OwnerVerified;
|
||||
|
||||
private string serverName;
|
||||
public string ServerName
|
||||
{
|
||||
get { return serverName; }
|
||||
set
|
||||
{
|
||||
serverName = value;
|
||||
if (serverName.Length > NetConfig.ServerNameMaxLength) { ServerName = ServerName.Substring(0, NetConfig.ServerNameMaxLength); }
|
||||
}
|
||||
}
|
||||
|
||||
public string ServerMessage;
|
||||
public bool GameStarted;
|
||||
public int PlayerCount;
|
||||
public int MaxPlayers;
|
||||
public bool HasPassword;
|
||||
|
||||
public bool PingChecked;
|
||||
public int Ping = -1;
|
||||
|
||||
//null value means that the value isn't known (the server may be using
|
||||
//an old version of the game that didn't report these values or the FetchRules query to Steam may not have finished yet)
|
||||
// TODO: death to Nullable<T>!!!!
|
||||
public SelectionMode? ModeSelectionMode;
|
||||
public SelectionMode? SubSelectionMode;
|
||||
public bool? AllowSpectating;
|
||||
public bool? VoipEnabled;
|
||||
public bool? KarmaEnabled;
|
||||
public bool? FriendlyFireEnabled;
|
||||
public bool? AllowRespawn;
|
||||
public YesNoMaybe? TraitorsEnabled;
|
||||
public Identifier GameMode;
|
||||
public PlayStyle? PlayStyle;
|
||||
|
||||
public bool Recent;
|
||||
public bool Favorite;
|
||||
|
||||
public bool? RespondedToSteamQuery = null;
|
||||
|
||||
public Steamworks.Friend? SteamFriend;
|
||||
public Steamworks.SteamMatchmakingPingResponse MatchmakingPingResponse;
|
||||
|
||||
public string GameVersion;
|
||||
public List<string> ContentPackageNames
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<string>();
|
||||
public List<string> ContentPackageHashes
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<string>();
|
||||
public List<ulong> ContentPackageWorkshopIds
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new List<ulong>();
|
||||
|
||||
public void CreatePreviewWindow(GUIFrame frame)
|
||||
{
|
||||
if (frame == null) { return; }
|
||||
|
||||
frame.ClearChildren();
|
||||
|
||||
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform), ServerName, font: GUIStyle.LargeFont)
|
||||
{
|
||||
ToolTip = ServerName,
|
||||
CanBeFocused = false
|
||||
};
|
||||
title.Text = ToolBox.LimitString(title.Text, title.Font, (int)(title.Rect.Width * 0.85f));
|
||||
|
||||
GUITickBox favoriteTickBox = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.8f), title.RectTransform, Anchor.CenterRight),
|
||||
"", null, "GUIServerListFavoriteTickBox")
|
||||
{
|
||||
Selected = Favorite,
|
||||
ToolTip = TextManager.Get(Favorite ? "removefromfavorites" : "addtofavorites"),
|
||||
OnSelected = (tickbox) =>
|
||||
{
|
||||
if (tickbox.Selected)
|
||||
{
|
||||
GameMain.ServerListScreen.AddToFavoriteServers(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.ServerListScreen.RemoveFromFavoriteServers(this);
|
||||
}
|
||||
tickbox.ToolTip = TextManager.Get(tickbox.Selected ? "removefromfavorites" : "addtofavorites");
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("ServerListVersion"),
|
||||
string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
bool hidePlaystyleBanner = !PlayStyle.HasValue;
|
||||
if (!hidePlaystyleBanner)
|
||||
{
|
||||
PlayStyle playStyle = PlayStyle ?? Networking.PlayStyle.Serious;
|
||||
Sprite playStyleBannerSprite = ServerListScreen.PlayStyleBanners[(int)playStyle];
|
||||
float playStyleBannerAspectRatio = playStyleBannerSprite.SourceRect.Width / playStyleBannerSprite.SourceRect.Height;
|
||||
var playStyleBanner = new GUIImage(new RectTransform(new Point(frame.Rect.Width, (int)(frame.Rect.Width / playStyleBannerAspectRatio)), frame.RectTransform),
|
||||
playStyleBannerSprite, null, true);
|
||||
|
||||
var playStyleName = new GUITextBlock(
|
||||
new RectTransform(new Vector2(0.15f, 0.0f), playStyleBanner.RectTransform)
|
||||
{ RelativeOffset = new Vector2(0.0f, 0.06f) },
|
||||
TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"),
|
||||
TextManager.Get("servertag." + playStyle)), textColor: Color.White,
|
||||
font: GUIStyle.SmallFont, textAlignment: Alignment.Center,
|
||||
color: ServerListScreen.PlayStyleColors[(int)playStyle], style: "GUISlopedHeader");
|
||||
playStyleName.RectTransform.NonScaledSize = (playStyleName.Font.MeasureString(playStyleName.Text) + new Vector2(20, 5) * GUI.Scale).ToPoint();
|
||||
playStyleName.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
var serverType = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
|
||||
Endpoint.ServerTypeString,
|
||||
textAlignment: Alignment.TopLeft)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
serverType.RectTransform.MinSize = new Point(0, (int)(serverType.Rect.Height * 1.5f));
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), frame.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
// playstyle tags -----------------------------------------------------------------------------
|
||||
|
||||
var playStyleContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), content.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.01f,
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
var playStyleTags = GetPlayStyleTags();
|
||||
foreach (string tag in playStyleTags)
|
||||
{
|
||||
if (!ServerListScreen.PlayStyleIcons.ContainsKey(tag)) { continue; }
|
||||
|
||||
new GUIImage(new RectTransform(Vector2.One, playStyleContainer.RectTransform),
|
||||
ServerListScreen.PlayStyleIcons[tag], scaleToFit: true)
|
||||
{
|
||||
ToolTip = TextManager.Get("servertagdescription." + tag),
|
||||
Color = ServerListScreen.PlayStyleIconColors[tag]
|
||||
};
|
||||
}
|
||||
|
||||
playStyleContainer.Recalculate();
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
float elementHeight = 0.075f;
|
||||
|
||||
// Spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
|
||||
var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform)) { ScrollBarVisible = true };
|
||||
var msgText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, font: GUIStyle.SmallFont, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
|
||||
msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform),
|
||||
TextManager.Get(GameMode.IsEmpty ? "Unknown" : "GameMode." + GameMode).Fallback(GameMode.Value),
|
||||
textAlignment: Alignment.Right);
|
||||
|
||||
GUITextBlock playStyleText = null;
|
||||
if (hidePlaystyleBanner && PlayStyle.HasValue)
|
||||
{
|
||||
PlayStyle playStyle = PlayStyle.Value;
|
||||
playStyleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("serverplaystyle"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, playStyleText.RectTransform), TextManager.Get("servertag." + playStyle), textAlignment: Alignment.Right);
|
||||
}
|
||||
|
||||
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListSubSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), TextManager.Get(!SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListModeSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), TextManager.Get(!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
if (gameMode.TextSize.X + gameMode.GetChild<GUITextBlock>().TextSize.X > gameMode.Rect.Width ||
|
||||
subSelection.TextSize.X + subSelection.GetChild<GUITextBlock>().TextSize.X > subSelection.Rect.Width ||
|
||||
modeSelection.TextSize.X + modeSelection.GetChild<GUITextBlock>().TextSize.X > modeSelection.Rect.Width)
|
||||
{
|
||||
gameMode.Font = subSelection.Font = modeSelection.Font = GUIStyle.SmallFont;
|
||||
gameMode.GetChild<GUITextBlock>().Font = subSelection.GetChild<GUITextBlock>().Font = modeSelection.GetChild<GUITextBlock>().Font = GUIStyle.SmallFont;
|
||||
if (playStyleText != null)
|
||||
{
|
||||
playStyleText.Font = playStyleText.GetChild<GUITextBlock>().Font = GUIStyle.SmallFont;
|
||||
}
|
||||
}
|
||||
|
||||
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerListAllowSpectating"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowSpectating.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowSpectating.Selected = AllowSpectating.Value;
|
||||
|
||||
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerSettingsAllowRespawning"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowRespawn.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowRespawn.Selected = AllowRespawn.Value;
|
||||
|
||||
/*var voipEnabledTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), bodyContainer.RectTransform), TextManager.Get("serversettingsvoicechatenabled"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!VoipEnabled.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), voipEnabledTickBox.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
voipEnabledTickBox.Selected = VoipEnabled.Value;*/
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
TextManager.Get("ServerListContentPackages"), textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), frame.RectTransform))
|
||||
{
|
||||
ScrollBarVisible = true,
|
||||
OnSelected = (component, o) => false
|
||||
};
|
||||
if (ContentPackageNames.Count == 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < ContentPackageNames.Count; i++)
|
||||
{
|
||||
var packageText = new GUITickBox(
|
||||
new RectTransform(new Vector2(1.0f, 0.15f), contentPackageList.Content.RectTransform)
|
||||
{ MinSize = new Point(0, 15) },
|
||||
ContentPackageNames[i])
|
||||
{
|
||||
Enabled = false
|
||||
};
|
||||
packageText.Box.Enabled = true;
|
||||
packageText.TextBlock.Enabled = true;
|
||||
if (i < ContentPackageHashes.Count)
|
||||
{
|
||||
if (ContentPackageManager.AllPackages.Any(contentPackage => contentPackage.Hash.StringRepresentation == ContentPackageHashes[i]))
|
||||
{
|
||||
packageText.TextColor = GUIStyle.Green;
|
||||
packageText.Selected = true;
|
||||
}
|
||||
//workshop download link found
|
||||
else if (i < ContentPackageWorkshopIds.Count && ContentPackageWorkshopIds[i] != 0)
|
||||
{
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", ContentPackageNames[i]);
|
||||
}
|
||||
else //no package or workshop download link found (TODO: update text to say that they could be downloaded through the server)
|
||||
{
|
||||
packageText.TextColor = GameMain.VanillaContent.NameMatches(ContentPackageNames[i]) ? GUIStyle.Red : GUIStyle.Yellow;
|
||||
packageText.ToolTip = TextManager.GetWithVariables("ServerListIncompatibleContentPackage",
|
||||
("[contentpackage]", ContentPackageNames[i]), ("[hash]", ContentPackageHashes[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
foreach (GUIComponent c in content.Children)
|
||||
{
|
||||
if (c is GUITextBlock textBlock) { textBlock.Padding = Vector4.Zero; }
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetPlayStyleTags()
|
||||
{
|
||||
List<string> tags = new List<string>();
|
||||
if (KarmaEnabled.HasValue)
|
||||
{
|
||||
tags.Add(KarmaEnabled.Value ? "karma.true" : "karma.false");
|
||||
}
|
||||
if (TraitorsEnabled.HasValue)
|
||||
{
|
||||
tags.Add(TraitorsEnabled.Value == YesNoMaybe.Maybe ?
|
||||
"traitors.maybe" :
|
||||
(TraitorsEnabled.Value == YesNoMaybe.Yes ? "traitors.true" : "traitors.false"));
|
||||
}
|
||||
if (VoipEnabled.HasValue)
|
||||
{
|
||||
tags.Add(VoipEnabled.Value ? "voip.true" : "voip.false");
|
||||
}
|
||||
if (FriendlyFireEnabled.HasValue)
|
||||
{
|
||||
tags.Add(FriendlyFireEnabled.Value ? "friendlyfire.true" : "friendlyfire.false");
|
||||
}
|
||||
if (ContentPackageNames.Count > 0)
|
||||
{
|
||||
tags.Add(ContentPackageNames.Count > 1 || !GameMain.VanillaContent.NameMatches(ContentPackageNames[0]) ? "modded.true" : "modded.false");
|
||||
}
|
||||
return tags;
|
||||
}
|
||||
|
||||
public static ServerInfo FromXElement(XElement element)
|
||||
{
|
||||
string endpointStr
|
||||
= element.GetAttributeString("Endpoint", null)
|
||||
?? element.GetAttributeString("OwnerID", null)
|
||||
?? $"{element.GetAttributeString("IP", "")}:{element.GetAttributeInt("Port", 0)}";
|
||||
|
||||
if (!(Endpoint.Parse(endpointStr).TryUnwrap(out var endpoint))) { return null; }
|
||||
|
||||
ServerInfo info = new ServerInfo
|
||||
{
|
||||
ServerName = element.GetAttributeString("ServerName", ""),
|
||||
ServerMessage = element.GetAttributeString("ServerMessage", ""),
|
||||
Endpoint = endpoint,
|
||||
QueryPort = !string.IsNullOrEmpty(element.GetAttributeString("QueryPort", string.Empty)) ? element.GetAttributeInt("QueryPort", 0) : 0,
|
||||
GameMode = element.GetAttributeIdentifier("GameMode", Identifier.Empty),
|
||||
GameVersion = element.GetAttributeString("GameVersion", ""),
|
||||
MaxPlayers = Math.Min(element.GetAttributeInt("MaxPlayers", 0), NetConfig.MaxPlayers),
|
||||
HasPassword = element.GetAttributeBool("HasPassword", false),
|
||||
RespondedToSteamQuery = null
|
||||
};
|
||||
|
||||
if (Enum.TryParse(element.GetAttributeString("PlayStyle", ""), out PlayStyle playStyleTemp)) { info.PlayStyle = playStyleTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("TraitorsEnabled", ""), out YesNoMaybe traitorsTemp)) { info.TraitorsEnabled = traitorsTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("SubSelectionMode", ""), out SelectionMode subSelectionTemp)) { info.SubSelectionMode = subSelectionTemp; }
|
||||
if (Enum.TryParse(element.GetAttributeString("ModeSelectionMode", ""), out SelectionMode modeSelectionTemp)) { info.ModeSelectionMode = modeSelectionTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("VoipEnabled", ""), out bool voipTemp)) { info.VoipEnabled = voipTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("KarmaEnabled", ""), out bool karmaTemp)) { info.KarmaEnabled = karmaTemp; }
|
||||
if (bool.TryParse(element.GetAttributeString("FriendlyFireEnabled", ""), out bool friendlyFireTemp)) { info.FriendlyFireEnabled = friendlyFireTemp; }
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public void QueryLiveInfo(Action<Networking.ServerInfo> onServerRulesReceived, Action<Networking.ServerInfo> onQueryDone)
|
||||
{
|
||||
if (!SteamManager.IsInitialized) { return; }
|
||||
|
||||
if (QueryPort != 0 && Endpoint is LidgrenEndpoint { NetEndpoint: { Address: var ipAddress } })
|
||||
{
|
||||
if (MatchmakingPingResponse is { QueryActive: true })
|
||||
{
|
||||
MatchmakingPingResponse.Cancel();
|
||||
}
|
||||
|
||||
MatchmakingPingResponse = new Steamworks.SteamMatchmakingPingResponse(
|
||||
(server) =>
|
||||
{
|
||||
ServerName = server.Name;
|
||||
RespondedToSteamQuery = true;
|
||||
PlayerCount = server.Players;
|
||||
MaxPlayers = server.MaxPlayers;
|
||||
HasPassword = server.Passworded;
|
||||
PingChecked = true;
|
||||
Ping = server.Ping;
|
||||
LobbyID = 0;
|
||||
TaskPool.Add("QueryServerRules (QueryLiveInfo)", server.QueryRulesAsync(),
|
||||
(t) =>
|
||||
{
|
||||
onQueryDone(this);
|
||||
if (t.Status == TaskStatus.Faulted)
|
||||
{
|
||||
TaskPool.PrintTaskExceptions(t, "Failed to retrieve rules for " + ServerName);
|
||||
return;
|
||||
}
|
||||
|
||||
t.TryGetResult(out Dictionary<string, string> rules);
|
||||
SteamManager.AssignServerRulesToServerInfo(rules, this);
|
||||
|
||||
onServerRulesReceived(this);
|
||||
});
|
||||
},
|
||||
() =>
|
||||
{
|
||||
RespondedToSteamQuery = false;
|
||||
});
|
||||
|
||||
MatchmakingPingResponse.HQueryPing(ipAddress, QueryPort);
|
||||
}
|
||||
else if (Endpoint is SteamP2PEndpoint { SteamId: var ownerId })
|
||||
{
|
||||
SteamFriend ??= new Steamworks.Friend(ownerId.Value);
|
||||
if (LobbyID == 0)
|
||||
{
|
||||
TaskPool.Add("RequestSteamP2POwnerInfo", SteamFriend?.RequestInfoAsync(),
|
||||
(t) =>
|
||||
{
|
||||
onQueryDone(this);
|
||||
if ((SteamFriend?.IsPlayingThisGame ?? false) && ((SteamFriend?.GameInfo?.Lobby?.Id ?? 0) != 0))
|
||||
{
|
||||
LobbyID = SteamFriend?.GameInfo?.Lobby?.Id.Value ?? 0;
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged += UpdateInfoFromSteamworksLobby;
|
||||
SteamFriend?.GameInfo?.Lobby?.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
RespondedToSteamQuery = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
onQueryDone(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateInfoFromSteamworksLobby(Steamworks.Data.Lobby lobby)
|
||||
{
|
||||
if (lobby.Id != LobbyID) { return; }
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged -= UpdateInfoFromSteamworksLobby;
|
||||
if (string.IsNullOrWhiteSpace(lobby.GetData("haspassword"))) { return; }
|
||||
bool.TryParse(lobby.GetData("haspassword"), out bool hasPassword);
|
||||
int.TryParse(lobby.GetData("playercount"), out int currPlayers);
|
||||
int.TryParse(lobby.GetData("maxplayernum"), out int maxPlayers);
|
||||
|
||||
if (!SteamId.Parse(lobby.GetData("lobbyowner")).TryUnwrap(out var ownerId)) { return; }
|
||||
if (!(Endpoint is SteamP2PEndpoint { SteamId: var id }) || id != ownerId) { return; }
|
||||
|
||||
ServerName = lobby.GetData("name");
|
||||
PlayerCount = currPlayers;
|
||||
MaxPlayers = maxPlayers;
|
||||
HasPassword = hasPassword;
|
||||
RespondedToSteamQuery = true;
|
||||
PingChecked = false;
|
||||
OwnerVerified = true;
|
||||
|
||||
SteamManager.AssignLobbyDataToServerInfo(lobby, this);
|
||||
}
|
||||
|
||||
public XElement ToXElement()
|
||||
{
|
||||
if (Endpoint is null)
|
||||
{
|
||||
return null; //can't save this one since it's not set up correctly
|
||||
}
|
||||
|
||||
XElement element = new XElement("ServerInfo");
|
||||
|
||||
element.SetAttributeValue("ServerName", ServerName);
|
||||
element.SetAttributeValue("ServerMessage", ServerMessage);
|
||||
element.SetAttributeValue("Endpoint", Endpoint.ToString());
|
||||
|
||||
element.SetAttributeValue("GameMode", GameMode);
|
||||
element.SetAttributeValue("GameVersion", GameVersion ?? "");
|
||||
element.SetAttributeValue("MaxPlayers", MaxPlayers);
|
||||
if (PlayStyle.HasValue) { element.SetAttributeValue("PlayStyle", PlayStyle.Value.ToString()); }
|
||||
if (TraitorsEnabled.HasValue) { element.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.Value.ToString()); }
|
||||
if (SubSelectionMode.HasValue) { element.SetAttributeValue("SubSelectionMode", SubSelectionMode.Value.ToString()); }
|
||||
if (ModeSelectionMode.HasValue) { element.SetAttributeValue("ModeSelectionMode", ModeSelectionMode.Value.ToString()); }
|
||||
if (VoipEnabled.HasValue) { element.SetAttributeValue("VoipEnabled", VoipEnabled.Value.ToString()); }
|
||||
if (KarmaEnabled.HasValue) { element.SetAttributeValue("KarmaEnabled", KarmaEnabled.Value.ToString()); }
|
||||
if (FriendlyFireEnabled.HasValue) { element.SetAttributeValue("FriendlyFireEnabled", FriendlyFireEnabled.Value.ToString()); }
|
||||
element.SetAttributeValue("HasPassword", HasPassword.ToString());
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ServerInfo other ? Equals(other) : base.Equals(obj);
|
||||
}
|
||||
|
||||
public bool Equals(ServerInfo other)
|
||||
{
|
||||
return
|
||||
other.Endpoint == Endpoint &&
|
||||
(other.LobbyID == LobbyID || other.LobbyID == 0 || LobbyID == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class is trash, so punish its use by making it horribly inefficient in hashsets
|
||||
/// Doing anything else here would make it cause even more bugs
|
||||
/// </summary>
|
||||
public override int GetHashCode() => 0;
|
||||
|
||||
public bool MatchesByEndpoint(ServerInfo other)
|
||||
{
|
||||
return other.Endpoint == Endpoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
abstract class FriendProvider
|
||||
{
|
||||
public abstract ServerListScreen.FriendInfo[] RetrieveFriends();
|
||||
public abstract void RetrieveAvatar(ServerListScreen.FriendInfo friend, ServerListScreen.AvatarSize avatarSize);
|
||||
public abstract string GetUserName();
|
||||
}
|
||||
}
|
||||
+67
@@ -0,0 +1,67 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Steam;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SteamFriendProvider : FriendProvider
|
||||
{
|
||||
private static ServerListScreen.FriendInfo FromSteamFriend(Steamworks.Friend steamFriend)
|
||||
=> new ServerListScreen.FriendInfo(
|
||||
steamFriend.Name,
|
||||
new SteamId(steamFriend.Id),
|
||||
steamFriend.State switch
|
||||
{
|
||||
Steamworks.FriendState.Offline => ServerListScreen.FriendInfo.Status.Offline,
|
||||
Steamworks.FriendState.Invisible => ServerListScreen.FriendInfo.Status.Offline,
|
||||
_ when steamFriend.IsPlayingThisGame => ServerListScreen.FriendInfo.Status.PlayingBarotrauma,
|
||||
_ when steamFriend.GameInfo is { GameID: var gameId } && gameId > 0 => ServerListScreen.FriendInfo.Status.PlayingAnotherGame,
|
||||
_ => ServerListScreen.FriendInfo.Status.NotPlaying
|
||||
})
|
||||
{
|
||||
ServerName = steamFriend.GetRichPresence("servername"),
|
||||
ConnectCommand = steamFriend.GetRichPresence("connect") is { } connectCmd
|
||||
? ToolBox.ParseConnectCommand(ToolBox.SplitCommand(connectCmd))
|
||||
: Option<ConnectCommand>.None()
|
||||
};
|
||||
|
||||
public override ServerListScreen.FriendInfo[] RetrieveFriends()
|
||||
=> SteamManager.IsInitialized
|
||||
? Steamworks.SteamFriends.GetFriends().Select(FromSteamFriend).ToArray()
|
||||
: Array.Empty<ServerListScreen.FriendInfo>();
|
||||
|
||||
public override void RetrieveAvatar(ServerListScreen.FriendInfo friend, ServerListScreen.AvatarSize avatarSize)
|
||||
{
|
||||
if (!(friend.Id is SteamId steamId)) { return; }
|
||||
|
||||
Func<Steamworks.SteamId, Task<Steamworks.Data.Image?>> avatarFunc = avatarSize switch
|
||||
{
|
||||
ServerListScreen.AvatarSize.Small => Steamworks.SteamFriends.GetSmallAvatarAsync,
|
||||
ServerListScreen.AvatarSize.Medium => Steamworks.SteamFriends.GetMediumAvatarAsync,
|
||||
ServerListScreen.AvatarSize.Large => Steamworks.SteamFriends.GetLargeAvatarAsync,
|
||||
};
|
||||
TaskPool.Add($"Get{avatarSize}AvatarAsync", avatarFunc(steamId.Value), task =>
|
||||
{
|
||||
if (!task.TryGetResult(out Steamworks.Data.Image? img)) { return; }
|
||||
if (!(img is { } avatarImage)) { return; }
|
||||
|
||||
if (friend.Avatar.TryUnwrap(out var prevAvatar))
|
||||
{
|
||||
prevAvatar.Remove();
|
||||
}
|
||||
|
||||
#warning TODO: create an avatar atlas?
|
||||
var avatarTexture = new Texture2D(GameMain.Instance.GraphicsDevice, (int)avatarImage.Width, (int)avatarImage.Height);
|
||||
avatarTexture.SetData(avatarImage.Data);
|
||||
friend.Avatar = Option<Sprite>.Some(new Sprite(avatarTexture, null, null));
|
||||
});
|
||||
}
|
||||
|
||||
public override string GetUserName()
|
||||
=> SteamManager.GetUsername();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,196 @@
|
||||
using Barotrauma.Steam;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
using Color = Microsoft.Xna.Framework.Color;
|
||||
using Socket = System.Net.Sockets.Socket;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
static class PingUtils
|
||||
{
|
||||
private static readonly Dictionary<IPAddress, int> activePings = new Dictionary<IPAddress, int>();
|
||||
|
||||
private static bool steamPingInfoReady;
|
||||
|
||||
public static void QueryPingData()
|
||||
{
|
||||
steamPingInfoReady = false;
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
TaskPool.Add("WaitForPingDataAsync (serverlist)", Steamworks.SteamNetworkingUtils.WaitForPingDataAsync(), task =>
|
||||
{
|
||||
steamPingInfoReady = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void GetServerPing(ServerInfo serverInfo, Action<ServerInfo> onPingDiscovered)
|
||||
{
|
||||
if (CoroutineManager.IsCoroutineRunning("ConnectToServer")) { return; }
|
||||
|
||||
switch (serverInfo.Endpoint)
|
||||
{
|
||||
case LidgrenEndpoint { NetEndpoint: { Address: var address } }:
|
||||
GetIPAddressPing(serverInfo, address, onPingDiscovered);
|
||||
break;
|
||||
case SteamP2PEndpoint steamP2PEndpoint:
|
||||
TaskPool.Add($"EstimateSteamLobbyPing ({steamP2PEndpoint.StringRepresentation})",
|
||||
EstimateSteamLobbyPing(serverInfo),
|
||||
t =>
|
||||
{
|
||||
if (!t.TryGetResult(out Option<int> ping)) { return; }
|
||||
serverInfo.Ping = ping;
|
||||
onPingDiscovered(serverInfo);
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ref struct LobbyDataChangedEventHandler
|
||||
{
|
||||
private readonly Action<Lobby> action;
|
||||
|
||||
public LobbyDataChangedEventHandler(Action<Lobby> action)
|
||||
{
|
||||
this.action = action;
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged += action;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Steamworks.SteamMatchmaking.OnLobbyDataChanged -= action;
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<Lobby?> GetSteamLobbyForUser(SteamId steamId)
|
||||
{
|
||||
var steamFriend = new Steamworks.Friend(steamId.Value);
|
||||
await steamFriend.RequestInfoAsync();
|
||||
|
||||
var friendLobby = steamFriend.GameInfo?.Lobby;
|
||||
if (!(friendLobby is { } lobby)) { return null; }
|
||||
|
||||
bool waiting = true;
|
||||
Lobby loadedLobby = default;
|
||||
|
||||
void finishWaiting(Steamworks.Data.Lobby l)
|
||||
{
|
||||
loadedLobby = l;
|
||||
waiting = false;
|
||||
}
|
||||
|
||||
using (new LobbyDataChangedEventHandler(finishWaiting))
|
||||
{
|
||||
lobby.Refresh();
|
||||
|
||||
for (int i = 0;; i++)
|
||||
{
|
||||
if (!waiting) { break; }
|
||||
if (i >= 100) { return null; }
|
||||
}
|
||||
}
|
||||
|
||||
return loadedLobby;
|
||||
}
|
||||
|
||||
private static async Task<Option<int>> EstimateSteamLobbyPing(ServerInfo serverInfo)
|
||||
{
|
||||
if (!(serverInfo.Endpoint is SteamP2PEndpoint { SteamId: var ownerId })) { return Option<int>.None(); }
|
||||
while (!steamPingInfoReady) { await Task.Delay(50); }
|
||||
|
||||
Lobby lobby;
|
||||
|
||||
if (serverInfo.MetadataSource.TryUnwrap(out SteamP2PServerProvider.DataSource src))
|
||||
{
|
||||
lobby = src.Lobby;
|
||||
}
|
||||
else
|
||||
{
|
||||
var friendLobby = await GetSteamLobbyForUser(ownerId);
|
||||
if (friendLobby is null) { return Option<int>.None(); }
|
||||
lobby = friendLobby.Value;
|
||||
}
|
||||
|
||||
var pingLocation = NetPingLocation.TryParseFromString(lobby.GetData("pinglocation"));
|
||||
|
||||
if (pingLocation.HasValue && Steamworks.SteamNetworkingUtils.LocalPingLocation.HasValue)
|
||||
{
|
||||
int ping = Steamworks.SteamNetworkingUtils.LocalPingLocation.Value.EstimatePingTo(pingLocation.Value);
|
||||
return ping >= 0 ? Option<int>.Some(ping) : Option<int>.None();
|
||||
}
|
||||
else
|
||||
{
|
||||
return Option<int>.None();
|
||||
}
|
||||
}
|
||||
|
||||
private static void GetIPAddressPing(ServerInfo serverInfo, IPAddress address, Action<ServerInfo> onPingDiscovered)
|
||||
{
|
||||
lock (activePings)
|
||||
{
|
||||
if (activePings.ContainsKey(address)) { return; }
|
||||
activePings.Add(address, activePings.Any() ? activePings.Values.Max() + 1 : 0);
|
||||
}
|
||||
|
||||
serverInfo.Ping = Option<int>.None();
|
||||
|
||||
TaskPool.Add($"PingServerAsync ({address})", PingServerAsync(address, 1000),
|
||||
rtt =>
|
||||
{
|
||||
if (!rtt.TryGetResult(out serverInfo.Ping)) { serverInfo.Ping = Option<int>.None(); }
|
||||
onPingDiscovered(serverInfo);
|
||||
lock (activePings)
|
||||
{
|
||||
activePings.Remove(address);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static async Task<Option<int>> PingServerAsync(IPAddress ipAddress, int timeOut)
|
||||
{
|
||||
await Task.Yield();
|
||||
bool shouldGo = false;
|
||||
while (!shouldGo)
|
||||
{
|
||||
lock (activePings)
|
||||
{
|
||||
shouldGo = activePings.Count(kvp => kvp.Value < activePings[ipAddress]) < 25;
|
||||
}
|
||||
await Task.Delay(25);
|
||||
}
|
||||
|
||||
if (ipAddress == null) { return Option<int>.None(); }
|
||||
|
||||
//don't attempt to ping if the address is IPv6 and it's not supported
|
||||
if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6 && !Socket.OSSupportsIPv6) { return Option<int>.None(); }
|
||||
|
||||
Ping ping = new Ping();
|
||||
byte[] buffer = new byte[32];
|
||||
try
|
||||
{
|
||||
PingReply pingReply = await ping.SendPingAsync(ipAddress, timeOut, buffer, new PingOptions(128, true));
|
||||
|
||||
return pingReply.Status switch
|
||||
{
|
||||
IPStatus.Success => Option<int>.Some((int)pingReply.RoundtripTime),
|
||||
_ => Option<int>.None(),
|
||||
};
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameAnalyticsManager.AddErrorEventOnce("ServerListScreen.PingServer:PingException" + ipAddress, GameAnalyticsManager.ErrorSeverity.Warning, "Failed to ping a server - " + (ex?.InnerException?.Message ?? ex.Message));
|
||||
#if DEBUG
|
||||
DebugConsole.NewMessage("Failed to ping a server (" + ipAddress + ") - " + (ex?.InnerException?.Message ?? ex.Message), Color.Red);
|
||||
#endif
|
||||
|
||||
return Option<int>.None();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,509 @@
|
||||
#nullable enable
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class ServerInfo : ISerializableEntity
|
||||
{
|
||||
public abstract class DataSource
|
||||
{
|
||||
public static Option<DataSource> Parse(XElement element)
|
||||
=> ReflectionUtils.ParseDerived<DataSource, XElement>(element);
|
||||
public abstract void Write(XElement element);
|
||||
}
|
||||
|
||||
public Endpoint Endpoint { get; private set; }
|
||||
|
||||
public Option<DataSource> MetadataSource = Option<DataSource>.None();
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public string ServerName { get; set; } = "";
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public string ServerMessage { get; set; } = "";
|
||||
|
||||
public int PlayerCount { get; set; }
|
||||
|
||||
[Serialize(0, IsPropertySaveable.Yes)]
|
||||
public int MaxPlayers { get; set; }
|
||||
|
||||
public bool GameStarted { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool HasPassword { get; set; }
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes)]
|
||||
public Identifier GameMode { get; set; }
|
||||
|
||||
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
|
||||
public SelectionMode ModeSelectionMode { get; set; }
|
||||
|
||||
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
|
||||
public SelectionMode SubSelectionMode { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool AllowSpectating { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool VoipEnabled { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool KarmaEnabled { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool FriendlyFireEnabled { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes)]
|
||||
public bool AllowRespawn { get; set; }
|
||||
|
||||
[Serialize(YesNoMaybe.No, IsPropertySaveable.Yes)]
|
||||
public YesNoMaybe TraitorsEnabled { get; set; }
|
||||
|
||||
[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
|
||||
public PlayStyle PlayStyle { get; set; }
|
||||
|
||||
public Version GameVersion { get; set; } = new Version(0,0,0,0);
|
||||
|
||||
public Option<int> Ping = Option<int>.None();
|
||||
|
||||
public bool Checked = false;
|
||||
|
||||
public readonly struct ContentPackageInfo
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly string Hash;
|
||||
public readonly Option<ContentPackageId> Id;
|
||||
|
||||
public ContentPackageInfo(string name, string hash, Option<ContentPackageId> id)
|
||||
{
|
||||
Name = name;
|
||||
Hash = hash;
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public ContentPackageInfo(ContentPackage pkg)
|
||||
{
|
||||
Name = pkg.Name;
|
||||
Hash = pkg.Hash.StringRepresentation;
|
||||
Id = pkg.UgcId;
|
||||
}
|
||||
}
|
||||
|
||||
public ImmutableArray<ContentPackageInfo> ContentPackages;
|
||||
|
||||
public bool IsModded => ContentPackages.Any(p => !GameMain.VanillaContent.NameMatches(p.Name));
|
||||
|
||||
public ServerInfo(Endpoint endpoint)
|
||||
{
|
||||
SerializableProperties = SerializableProperty.GetProperties(this);
|
||||
Endpoint = endpoint;
|
||||
ContentPackages = ImmutableArray<ContentPackageInfo>.Empty;
|
||||
}
|
||||
|
||||
public static ServerInfo FromServerConnection(NetworkConnection connection, ServerSettings serverSettings)
|
||||
{
|
||||
var serverInfo = new ServerInfo(connection.Endpoint)
|
||||
{
|
||||
GameMode = GameMain.NetLobbyScreen.SelectedMode?.Identifier ?? Identifier.Empty,
|
||||
GameStarted = Screen.Selected != GameMain.NetLobbyScreen,
|
||||
GameVersion = GameMain.Version,
|
||||
PlayerCount = GameMain.Client.ConnectedClients.Count,
|
||||
ContentPackages = ContentPackageManager.EnabledPackages.All.Select(p => new ContentPackageInfo(p)).ToImmutableArray(),
|
||||
Ping = GameMain.Client.Ping,
|
||||
|
||||
// -------------------------------------
|
||||
// Settings that cannot be copied via
|
||||
// SerializableProperty because they do
|
||||
// not implement the attribute
|
||||
ServerName = serverSettings.ServerName,
|
||||
ServerMessage = serverSettings.ServerMessageText,
|
||||
// -------------------------------------
|
||||
// Settings that cannot be copied via
|
||||
// SerializableProperty due to name mismatch
|
||||
HasPassword = serverSettings.HasPassword,
|
||||
VoipEnabled = serverSettings.VoiceChatEnabled,
|
||||
FriendlyFireEnabled = serverSettings.AllowFriendlyFire,
|
||||
// -------------------------------------
|
||||
|
||||
Checked = true
|
||||
};
|
||||
|
||||
var serverInfoSerializableProperties
|
||||
= SerializableProperty.GetProperties(serverInfo);
|
||||
var serverSettingsSerializableProperties
|
||||
= SerializableProperty.GetProperties(serverSettings);
|
||||
|
||||
var intersection = serverInfoSerializableProperties.Keys
|
||||
.Where(serverSettingsSerializableProperties.ContainsKey);
|
||||
|
||||
foreach (var key in intersection)
|
||||
{
|
||||
var propToGet = serverSettingsSerializableProperties[key];
|
||||
var propToSet = serverInfoSerializableProperties[key];
|
||||
if (!propToGet.PropertyInfo.CanRead) { continue; }
|
||||
if (!propToSet.PropertyInfo.CanWrite) { continue; }
|
||||
propToSet.SetValue(
|
||||
serverInfo,
|
||||
propToGet.GetValue(serverSettings));
|
||||
}
|
||||
|
||||
return serverInfo;
|
||||
}
|
||||
|
||||
public void CreatePreviewWindow(GUIFrame frame)
|
||||
{
|
||||
frame.ClearChildren();
|
||||
|
||||
var serverListScreen = GameMain.ServerListScreen;
|
||||
|
||||
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform), ServerName, font: GUIStyle.LargeFont)
|
||||
{
|
||||
ToolTip = ServerName,
|
||||
CanBeFocused = false
|
||||
};
|
||||
title.Text = ToolBox.LimitString(title.Text, title.Font, (int)(title.Rect.Width * 0.85f));
|
||||
|
||||
bool isFavorite = serverListScreen.IsFavorite(this);
|
||||
|
||||
static LocalizedString favoriteTickBoxToolTip(bool isFavorite)
|
||||
=> TextManager.Get(isFavorite ? "RemoveFromFavorites" : "AddToFavorites");
|
||||
|
||||
GUITickBox favoriteTickBox = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.8f), title.RectTransform, Anchor.CenterRight),
|
||||
"", null, "GUIServerListFavoriteTickBox")
|
||||
{
|
||||
UserData = this,
|
||||
Selected = isFavorite,
|
||||
ToolTip = favoriteTickBoxToolTip(isFavorite),
|
||||
OnSelected = tickbox =>
|
||||
{
|
||||
ServerInfo info = (ServerInfo)tickbox.UserData;
|
||||
if (tickbox.Selected)
|
||||
{
|
||||
GameMain.ServerListScreen.AddToFavoriteServers(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.ServerListScreen.RemoveFromFavoriteServers(info);
|
||||
}
|
||||
tickbox.ToolTip = favoriteTickBoxToolTip(tickbox.Selected);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("ServerListVersion"),
|
||||
GameVersion.ToString()))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
PlayStyle playStyle = PlayStyle;
|
||||
Sprite? playStyleBannerSprite = GUIStyle.GetComponentStyle($"PlayStyleBanner.{playStyle}")?.GetSprite(GUIComponent.ComponentState.None);
|
||||
|
||||
GUIComponent playStyleBanner;
|
||||
Color playStyleBannerColor;
|
||||
if (playStyleBannerSprite != null)
|
||||
{
|
||||
float playStyleBannerAspectRatio = (float)playStyleBannerSprite.SourceRect.Width / (float)playStyleBannerSprite.SourceRect.Height;
|
||||
playStyleBanner = new GUIImage(new RectTransform(new Vector2(1.0f, 1.0f / playStyleBannerAspectRatio), frame.RectTransform, scaleBasis: ScaleBasis.BothWidth),
|
||||
playStyleBannerSprite, null, true);
|
||||
playStyleBannerColor = playStyleBannerSprite.SourceElement.GetAttributeColor("bannercolor", Color.Black);
|
||||
}
|
||||
else
|
||||
{
|
||||
playStyleBanner = new GUIFrame(new RectTransform((1.0f, 0.2f), frame.RectTransform), style: null)
|
||||
{
|
||||
Color = Color.Black,
|
||||
DisabledColor = Color.Black,
|
||||
OutlineColor = Color.Black,
|
||||
PressedColor = Color.Black,
|
||||
SelectedColor = Color.Black,
|
||||
HoverColor = Color.Black
|
||||
};
|
||||
playStyleBannerColor = Color.Black;
|
||||
}
|
||||
|
||||
var playStyleName = new GUITextBlock(
|
||||
new RectTransform(new Vector2(0.15f, 0.0f), playStyleBanner.RectTransform)
|
||||
{ RelativeOffset = new Vector2(0.0f, 0.06f) },
|
||||
TextManager.AddPunctuation(':', TextManager.Get("serverplaystyle"),
|
||||
TextManager.Get($"servertag.{playStyle}")), textColor: Color.White,
|
||||
font: GUIStyle.SmallFont, textAlignment: Alignment.Center,
|
||||
color: playStyleBannerColor, style: "GUISlopedHeader");
|
||||
playStyleName.RectTransform.NonScaledSize = (playStyleName.Font.MeasureString(playStyleName.Text) + new Vector2(20, 5) * GUI.Scale).ToPoint();
|
||||
playStyleName.RectTransform.IsFixedSize = true;
|
||||
|
||||
var serverType = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform),
|
||||
Endpoint?.ServerTypeString ?? string.Empty,
|
||||
textAlignment: Alignment.TopLeft)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
serverType.RectTransform.MinSize = new Point(0, (int)(serverType.Rect.Height * 1.5f));
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), frame.RectTransform))
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
// playstyle tags -----------------------------------------------------------------------------
|
||||
|
||||
var playStyleContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), content.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.01f,
|
||||
CanBeFocused = true
|
||||
};
|
||||
|
||||
var playStyleTags = GetPlayStyleTags();
|
||||
foreach (var tag in playStyleTags)
|
||||
{
|
||||
var playStyleIcon = GUIStyle.GetComponentStyle($"PlayStyleIcon.{tag}")
|
||||
?.GetSprite(GUIComponent.ComponentState.None);
|
||||
if (playStyleIcon is null) { continue; }
|
||||
|
||||
new GUIImage(new RectTransform(Vector2.One, playStyleContainer.RectTransform),
|
||||
playStyleIcon, scaleToFit: true)
|
||||
{
|
||||
ToolTip = TextManager.Get($"servertagdescription.{tag}"),
|
||||
Color = Color.White
|
||||
};
|
||||
}
|
||||
|
||||
playStyleContainer.Recalculate();
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
float elementHeight = 0.075f;
|
||||
|
||||
// Spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
|
||||
|
||||
var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform)) { ScrollBarVisible = true };
|
||||
var msgText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage ?? string.Empty, font: GUIStyle.SmallFont, wrap: true)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
serverMsg.Content.RectTransform.SizeChanged += () => { msgText.CalculateHeightFromText(); };
|
||||
msgText.RectTransform.SizeChanged += () => { serverMsg.UpdateScrollBarSize(); };
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform),
|
||||
TextManager.Get(GameMode.IsEmpty ? "Unknown" : "GameMode." + GameMode).Fallback(GameMode.Value),
|
||||
textAlignment: Alignment.Right);
|
||||
|
||||
GUITextBlock playStyleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("serverplaystyle"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, playStyleText.RectTransform), TextManager.Get("servertag." + playStyle), textAlignment: Alignment.Right);
|
||||
|
||||
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListSubSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), TextManager.Get(SubSelectionMode.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), content.RectTransform), TextManager.Get("ServerListModeSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), TextManager.Get(ModeSelectionMode.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
if (gameMode.TextSize.X + gameMode.GetChild<GUITextBlock>().TextSize.X > gameMode.Rect.Width ||
|
||||
subSelection.TextSize.X + subSelection.GetChild<GUITextBlock>().TextSize.X > subSelection.Rect.Width ||
|
||||
modeSelection.TextSize.X + modeSelection.GetChild<GUITextBlock>().TextSize.X > modeSelection.Rect.Width)
|
||||
{
|
||||
gameMode.Font = subSelection.Font = modeSelection.Font = GUIStyle.SmallFont;
|
||||
gameMode.GetChild<GUITextBlock>().Font = subSelection.GetChild<GUITextBlock>().Font = modeSelection.GetChild<GUITextBlock>().Font = GUIStyle.SmallFont;
|
||||
playStyleText.Font = playStyleText.GetChild<GUITextBlock>().Font = GUIStyle.SmallFont;
|
||||
}
|
||||
|
||||
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerListAllowSpectating"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
allowSpectating.Selected = AllowSpectating;
|
||||
|
||||
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), content.RectTransform), TextManager.Get("ServerSettingsAllowRespawning"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
allowRespawn.Selected = AllowRespawn;
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
|
||||
TextManager.Get("ServerListContentPackages"), textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont);
|
||||
|
||||
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), frame.RectTransform))
|
||||
{
|
||||
ScrollBarVisible = true,
|
||||
OnSelected = (component, o) => false
|
||||
};
|
||||
if (ContentPackages.Length == 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var package in ContentPackages)
|
||||
{
|
||||
var packageText = new GUITickBox(
|
||||
new RectTransform(new Vector2(1.0f, 0.15f), contentPackageList.Content.RectTransform)
|
||||
{ MinSize = new Point(0, 15) },
|
||||
package.Name)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!string.IsNullOrEmpty(package.Hash))
|
||||
{
|
||||
if (ContentPackageManager.AllPackages.Any(contentPackage => contentPackage.Hash.StringRepresentation == package.Hash))
|
||||
{
|
||||
packageText.TextColor = GUIStyle.Green;
|
||||
packageText.Selected = true;
|
||||
}
|
||||
//workshop download link found
|
||||
else if (package.Id is Some<ContentPackageId> { Value: var ugcId } && ugcId is SteamWorkshopId)
|
||||
{
|
||||
packageText.ToolTip = TextManager.GetWithVariable("ServerListIncompatibleContentPackageWorkshopAvailable", "[contentpackage]", package.Name);
|
||||
}
|
||||
else //no package or workshop download link found
|
||||
{
|
||||
packageText.TextColor = GameMain.VanillaContent.NameMatches(package.Name) ? GUIStyle.Red : GUIStyle.Yellow;
|
||||
packageText.ToolTip = TextManager.GetWithVariables("ServerListIncompatibleContentPackage",
|
||||
("[contentpackage]", package.Name), ("[hash]", package.Hash));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
foreach (GUIComponent c in content.Children)
|
||||
{
|
||||
if (c is GUITextBlock textBlock) { textBlock.Padding = Vector4.Zero; }
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Identifier> GetPlayStyleTags()
|
||||
{
|
||||
yield return $"Karma.{KarmaEnabled}".ToIdentifier();
|
||||
yield return (TraitorsEnabled == YesNoMaybe.Yes ? $"Traitors.True" : $"Traitors.False").ToIdentifier();
|
||||
yield return $"VoIP.{VoipEnabled}".ToIdentifier();
|
||||
yield return $"FriendlyFire.{FriendlyFireEnabled}".ToIdentifier();
|
||||
yield return $"Modded.{ContentPackages.Any()}".ToIdentifier();
|
||||
}
|
||||
|
||||
public void UpdateInfo(Func<string, string?> valueGetter)
|
||||
{
|
||||
ServerMessage = valueGetter("message") ?? "";
|
||||
GameVersion = Version.TryParse(valueGetter("version"), out var version)
|
||||
? version
|
||||
: GameMain.Version;
|
||||
|
||||
if (int.TryParse(valueGetter("playercount"), out int playerCount)) { PlayerCount = playerCount; }
|
||||
if (int.TryParse(valueGetter("maxplayernum"), out int maxPlayers)) { MaxPlayers = maxPlayers; }
|
||||
if (Enum.TryParse(valueGetter("modeselectionmode"), out SelectionMode modeSelectionMode)) { ModeSelectionMode = modeSelectionMode; }
|
||||
if (Enum.TryParse(valueGetter("subselectionmode"), out SelectionMode subSelectionMode)) { SubSelectionMode = subSelectionMode; }
|
||||
|
||||
HasPassword = getBool("haspassword");
|
||||
GameStarted = getBool("gamestarted");
|
||||
KarmaEnabled = getBool("karmaenabled");
|
||||
FriendlyFireEnabled = getBool("friendlyfireenabled");
|
||||
AllowSpectating = getBool("allowspectating");
|
||||
AllowRespawn = getBool("allowrespawn");
|
||||
VoipEnabled = getBool("voicechatenabled");
|
||||
|
||||
GameMode = valueGetter("gamemode")?.ToIdentifier() ?? Identifier.Empty;
|
||||
if (Enum.TryParse(valueGetter("traitors"), out YesNoMaybe traitorsEnabled)) { TraitorsEnabled = traitorsEnabled; }
|
||||
if (Enum.TryParse(valueGetter("playstyle"), out PlayStyle playStyle)) { PlayStyle = playStyle; }
|
||||
|
||||
ContentPackages = ExtractContentPackageInfo(valueGetter).ToImmutableArray();
|
||||
|
||||
bool getBool(string key)
|
||||
{
|
||||
string? data = valueGetter(key);
|
||||
return bool.TryParse(data, out var result) && result;
|
||||
}
|
||||
}
|
||||
|
||||
private static ContentPackageInfo[] ExtractContentPackageInfo(Func<string, string?> valueGetter)
|
||||
{
|
||||
string? joinedNames = valueGetter("contentpackage");
|
||||
string? joinedHashes = valueGetter("contentpackagehash");
|
||||
string? joinedWorkshopIds = valueGetter("contentpackageid");
|
||||
|
||||
string[] contentPackageNames = joinedNames.IsNullOrEmpty() ? Array.Empty<string>() : joinedNames.Split(',');
|
||||
string[] contentPackageHashes = joinedHashes.IsNullOrEmpty() ? Array.Empty<string>() : joinedHashes.Split(',');
|
||||
#warning TODO: genericize
|
||||
ulong[] contentPackageIds = joinedWorkshopIds.IsNullOrEmpty() ? new ulong[1] : SteamManager.ParseWorkshopIds(joinedWorkshopIds).ToArray();
|
||||
|
||||
if (contentPackageNames.Length != contentPackageHashes.Length
|
||||
|| contentPackageHashes.Length != contentPackageIds.Length)
|
||||
{
|
||||
return Array.Empty<ContentPackageInfo>();
|
||||
}
|
||||
|
||||
return contentPackageNames
|
||||
.Zip(contentPackageHashes, (name, hash) => (name, hash))
|
||||
.Zip(contentPackageIds, (t1, id) =>
|
||||
new ContentPackageInfo(
|
||||
t1.name,
|
||||
t1.hash,
|
||||
Option<ContentPackageId>.Some(new SteamWorkshopId(id))))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public static Option<ServerInfo> FromXElement(XElement element)
|
||||
{
|
||||
string endpointStr
|
||||
= element.GetAttributeString("Endpoint", null)
|
||||
?? element.GetAttributeString("OwnerID", null)
|
||||
?? $"{element.GetAttributeString("IP", "")}:{element.GetAttributeInt("Port", 0)}";
|
||||
|
||||
if (!Endpoint.Parse(endpointStr).TryUnwrap(out var endpoint)) { return Option<ServerInfo>.None(); }
|
||||
|
||||
var gameVersionStr = element.GetAttributeString("GameVersion", "");
|
||||
if (!Version.TryParse(gameVersionStr, out var gameVersion)) { gameVersion = GameMain.Version; }
|
||||
var info = new ServerInfo(endpoint)
|
||||
{
|
||||
GameVersion = gameVersion
|
||||
};
|
||||
SerializableProperty.DeserializeProperties(info, element);
|
||||
|
||||
info.MetadataSource = DataSource.Parse(element);
|
||||
|
||||
return Option<ServerInfo>.Some(info);
|
||||
}
|
||||
|
||||
public XElement ToXElement()
|
||||
{
|
||||
XElement element = new XElement(GetType().Name);
|
||||
|
||||
element.SetAttributeValue("Endpoint", Endpoint.ToString());
|
||||
element.SetAttributeValue("GameVersion", GameVersion.ToString());
|
||||
|
||||
SerializableProperty.SerializeProperties(this, element, saveIfDefault: true);
|
||||
|
||||
if (MetadataSource.TryUnwrap(out var dataSource))
|
||||
{
|
||||
dataSource.Write(element);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is ServerInfo other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ServerInfo other)
|
||||
=> other.Endpoint == Endpoint;
|
||||
|
||||
public override int GetHashCode() => Endpoint.GetHashCode();
|
||||
|
||||
string ISerializableEntity.Name => "ServerInfo";
|
||||
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; }
|
||||
}
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Immutable;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class CompositeServerProvider : ServerProvider
|
||||
{
|
||||
private readonly ImmutableArray<ServerProvider> providers;
|
||||
|
||||
public CompositeServerProvider(params ServerProvider[] providers)
|
||||
{
|
||||
this.providers = providers.ToImmutableArray();
|
||||
}
|
||||
|
||||
protected override void RetrieveServersImpl(Action<ServerInfo> onServerDataReceived, Action onQueryCompleted)
|
||||
{
|
||||
int providersFinished = 0;
|
||||
void ackFinishedProvider()
|
||||
{
|
||||
providersFinished++;
|
||||
if (providersFinished == providers.Length)
|
||||
{
|
||||
onQueryCompleted();
|
||||
}
|
||||
}
|
||||
providers.ForEach(p => p.RetrieveServers(onServerDataReceived, ackFinishedProvider));
|
||||
}
|
||||
|
||||
public override void Cancel()
|
||||
=> providers.ForEach(p => p.Cancel());
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
abstract class ServerProvider
|
||||
{
|
||||
public void RetrieveServers(Action<ServerInfo> onServerDataReceived, Action onQueryCompleted)
|
||||
{
|
||||
Cancel();
|
||||
RetrieveServersImpl(onServerDataReceived, onQueryCompleted);
|
||||
}
|
||||
protected abstract void RetrieveServersImpl(Action<ServerInfo> onServerDataReceived, Action onQueryCompleted);
|
||||
public abstract void Cancel();
|
||||
}
|
||||
}
|
||||
+160
@@ -0,0 +1,160 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
sealed class SteamDedicatedServerProvider : ServerProvider
|
||||
{
|
||||
public class DataSource : ServerInfo.DataSource
|
||||
{
|
||||
public readonly UInt16 QueryPort;
|
||||
|
||||
public DataSource(UInt16 queryPort)
|
||||
{
|
||||
QueryPort = queryPort;
|
||||
}
|
||||
|
||||
/// Method is invoked via reflection,
|
||||
/// see <see cref="ServerInfo.DataSource.Parse" />
|
||||
public new static Option<DataSource> Parse(XElement element)
|
||||
=> element.TryGetAttributeInt("QueryPort", out var result)
|
||||
? result switch
|
||||
{
|
||||
var invalidPort when invalidPort <= 0 || invalidPort > UInt16.MaxValue => Option<DataSource>.None(),
|
||||
var queryPort => Option<DataSource>.Some(new DataSource((UInt16)queryPort))
|
||||
}
|
||||
: Option<DataSource>.None();
|
||||
|
||||
public override void Write(XElement element) => element.SetAttributeValue("QueryPort", QueryPort);
|
||||
}
|
||||
|
||||
private static Option<ServerInfo> InfoFromListEntry(Steamworks.Data.ServerInfo entry) =>
|
||||
entry.Name.IsNullOrEmpty()
|
||||
? Option<ServerInfo>.None()
|
||||
: Option<ServerInfo>.Some(new ServerInfo(new LidgrenEndpoint(entry.Address, entry.ConnectionPort))
|
||||
{
|
||||
ServerName = entry.Name,
|
||||
HasPassword = entry.Passworded,
|
||||
PlayerCount = entry.Players,
|
||||
MaxPlayers = entry.MaxPlayers,
|
||||
MetadataSource = Option<ServerInfo.DataSource>.Some(new DataSource((UInt16)entry.QueryPort))
|
||||
});
|
||||
|
||||
private static void HandleResponsiveServer(Steamworks.Data.ServerInfo entry, Action<ServerInfo> onServerDataReceived)
|
||||
{
|
||||
TaskPool.Add($"QueryServerRules (GetServers, {entry.Name}, {entry.Address})", entry.QueryRulesAsync(),
|
||||
t =>
|
||||
{
|
||||
if (t.Status == TaskStatus.Faulted)
|
||||
{
|
||||
TaskPool.PrintTaskExceptions(t, $"Failed to retrieve rules for {entry.Name}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!t.TryGetResult(out Dictionary<string, string> rules)) { return; }
|
||||
if (rules is null) { return; }
|
||||
if (!InfoFromListEntry(entry).TryUnwrap(out var serverInfo)) { return; }
|
||||
serverInfo.UpdateInfo(key =>
|
||||
{
|
||||
if (rules.TryGetValue(key, out var val)) { return val; }
|
||||
return null;
|
||||
});
|
||||
serverInfo.Checked = true; //rules != null;
|
||||
|
||||
onServerDataReceived(serverInfo);
|
||||
});
|
||||
}
|
||||
|
||||
private static void HandleUnresponsiveServer(Steamworks.Data.ServerInfo entry, Action<ServerInfo> onServerDataReceived)
|
||||
{
|
||||
//TODO: do we still want to list unresponsive servers?
|
||||
if (!InfoFromListEntry(entry).TryUnwrap(out var serverInfo)) { return; }
|
||||
onServerDataReceived(serverInfo);
|
||||
}
|
||||
|
||||
private Steamworks.ServerList.Internet? serverQuery;
|
||||
private CoroutineHandle? queryCoroutine;
|
||||
|
||||
protected override void RetrieveServersImpl(Action<ServerInfo> onServerDataReceived, Action onQueryCompleted)
|
||||
{
|
||||
if (!SteamManager.IsInitialized)
|
||||
{
|
||||
onQueryCompleted();
|
||||
return;
|
||||
}
|
||||
|
||||
// All lambdas in here must only capture this call's
|
||||
// query, not the provider's latest query
|
||||
var selfServerQuery = new Steamworks.ServerList.Internet();
|
||||
serverQuery = selfServerQuery;
|
||||
|
||||
ConcurrentQueue<Steamworks.Data.ServerInfo> responsiveServers =
|
||||
new ConcurrentQueue<Steamworks.Data.ServerInfo>();
|
||||
ConcurrentQueue<Steamworks.Data.ServerInfo> unresponsiveServers =
|
||||
new ConcurrentQueue<Steamworks.Data.ServerInfo>();
|
||||
|
||||
selfServerQuery.OnResponsiveServer = responsiveServers.Enqueue;
|
||||
selfServerQuery.OnUnresponsiveServer = unresponsiveServers.Enqueue;
|
||||
|
||||
void dequeue(int? limit = null)
|
||||
{
|
||||
for (int i = 0; (!limit.HasValue || i < limit) && responsiveServers.TryDequeue(out var serverInfo); i++)
|
||||
{
|
||||
HandleResponsiveServer(serverInfo, onServerDataReceived);
|
||||
}
|
||||
|
||||
for (int i = 0; (!limit.HasValue || i < limit) && unresponsiveServers.TryDequeue(out var serverInfo); i++)
|
||||
{
|
||||
HandleUnresponsiveServer(serverInfo, onServerDataReceived);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<CoroutineStatus> dequeueCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
dequeue(limit: 20);
|
||||
yield return new WaitForSeconds(0.1f, ignorePause: true);
|
||||
}
|
||||
}
|
||||
var selfQueryCoroutine = CoroutineManager.StartCoroutine(dequeueCoroutine(),
|
||||
$"{nameof(SteamDedicatedServerProvider)}.{nameof(RetrieveServers)}.{nameof(dequeueCoroutine)}");
|
||||
queryCoroutine = selfQueryCoroutine;
|
||||
|
||||
TaskPool.Add("RunServerQuery", selfServerQuery.RunQueryAsync(timeoutSeconds: 30f),
|
||||
t =>
|
||||
{
|
||||
try
|
||||
{
|
||||
// Clear the callbacks because it's too late now, we want to get this over with
|
||||
selfServerQuery.OnResponsiveServer = null;
|
||||
selfServerQuery.OnUnresponsiveServer = null;
|
||||
|
||||
CoroutineManager.StopCoroutines(selfQueryCoroutine);
|
||||
dequeue();
|
||||
|
||||
if (t.Status == TaskStatus.Faulted) { TaskPool.PrintTaskExceptions(t, "Failed to retrieve servers"); }
|
||||
|
||||
selfServerQuery.Dispose();
|
||||
}
|
||||
finally
|
||||
{
|
||||
onQueryCompleted();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Cancel()
|
||||
{
|
||||
if (queryCoroutine != null) { CoroutineManager.StopCoroutines(queryCoroutine); }
|
||||
serverQuery?.Dispose();
|
||||
serverQuery = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Steam;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
sealed class SteamP2PServerProvider : ServerProvider
|
||||
{
|
||||
public class DataSource : ServerInfo.DataSource
|
||||
{
|
||||
public readonly Steamworks.Data.Lobby Lobby;
|
||||
|
||||
public override void Write(XElement element) { /* do nothing */ }
|
||||
|
||||
public DataSource(Steamworks.Data.Lobby lobby)
|
||||
{
|
||||
Lobby = lobby;
|
||||
}
|
||||
}
|
||||
|
||||
private object? queryRef = null;
|
||||
|
||||
protected override void RetrieveServersImpl(Action<ServerInfo> onServerDataReceived, Action onQueryCompleted)
|
||||
{
|
||||
if (!SteamManager.IsInitialized)
|
||||
{
|
||||
onQueryCompleted();
|
||||
return;
|
||||
}
|
||||
|
||||
// All lambdas and local methods in here must only capture
|
||||
// this call's query, not the provider's latest query
|
||||
var selfQueryRef = new object();
|
||||
queryRef = selfQueryRef;
|
||||
|
||||
Steamworks.Data.LobbyQuery lobbyQuery = Steamworks.SteamMatchmaking.CreateLobbyQuery()
|
||||
.FilterDistanceWorldwide()
|
||||
.WithMaxResults(50);
|
||||
// Steamworks is unable to retrieve more than 50 lobbies per request
|
||||
// (see https://partner.steamgames.com/doc/features/multiplayer/matchmaking#3)
|
||||
// To work around this, we'll make up to 10 requests, asking to ignore
|
||||
// all previous results in each subsequent request.
|
||||
#warning TODO: do something less horrible here?
|
||||
|
||||
int requestCount = 0;
|
||||
HashSet<SteamId> retrieved = new HashSet<SteamId>();
|
||||
|
||||
void startQuery()
|
||||
{
|
||||
if (requestCount >= 10) { return; }
|
||||
requestCount++;
|
||||
TaskPool.Add($"LobbyQuery.RequestAsync ({requestCount})", lobbyQuery.RequestAsync(), onRequestComplete);
|
||||
}
|
||||
|
||||
void onRequestComplete(Task t)
|
||||
{
|
||||
// If queryRef != selfQueryRef, this query was cancelled
|
||||
if (!ReferenceEquals(selfQueryRef, queryRef)) { return; }
|
||||
|
||||
if (!t.TryGetResult(out Steamworks.Data.Lobby[] lobbies)
|
||||
|| lobbies is null
|
||||
|| lobbies.Length == 0)
|
||||
{
|
||||
onQueryCompleted();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var lobby in lobbies)
|
||||
{
|
||||
string lobbyOwnerStr = lobby.GetData("lobbyowner");
|
||||
lobbyQuery = lobbyQuery.WithoutKeyValue("lobbyowner", lobbyOwnerStr);
|
||||
|
||||
string serverName = lobby.GetData("name");
|
||||
if (string.IsNullOrEmpty(serverName)) { continue; }
|
||||
|
||||
var ownerId = SteamId.Parse(lobbyOwnerStr);
|
||||
if (!ownerId.TryUnwrap(out var lobbyOwnerId)) { continue; }
|
||||
|
||||
if (retrieved.Contains(lobbyOwnerId)) { continue; }
|
||||
retrieved.Add(lobbyOwnerId);
|
||||
|
||||
var serverInfo = new ServerInfo(new SteamP2PEndpoint(lobbyOwnerId))
|
||||
{
|
||||
ServerName = serverName,
|
||||
MetadataSource = Option<ServerInfo.DataSource>.Some(new DataSource(lobby))
|
||||
};
|
||||
serverInfo.UpdateInfo(key => lobby.GetData(key));
|
||||
serverInfo.Checked = true;
|
||||
|
||||
onServerDataReceived(serverInfo);
|
||||
}
|
||||
startQuery();
|
||||
}
|
||||
|
||||
startQuery();
|
||||
}
|
||||
|
||||
public override void Cancel()
|
||||
{
|
||||
queryRef = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -125,8 +125,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void ClientRead(IReadMessage incMsg)
|
||||
{
|
||||
cachedServerListInfo = null;
|
||||
|
||||
NetFlags requiredFlags = (NetFlags)incMsg.ReadByte();
|
||||
|
||||
if (requiredFlags.HasFlag(NetFlags.Name))
|
||||
@@ -146,7 +144,6 @@ namespace Barotrauma.Networking
|
||||
AllowFileTransfers = incMsg.ReadBoolean();
|
||||
incMsg.ReadPadBits();
|
||||
TickRate = incMsg.ReadRangedInteger(1, 60);
|
||||
GameMain.NetworkMember.TickRate = TickRate;
|
||||
|
||||
if (requiredFlags.HasFlag(NetFlags.Properties))
|
||||
{
|
||||
@@ -241,7 +238,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
outMsg.WriteSingle(levelDifficulty ?? -1000.0f);
|
||||
|
||||
outMsg.WriteBoolean(useRespawnShuttle ?? UseRespawnShuttle);
|
||||
outMsg.WriteBoolean(useRespawnShuttle != null);
|
||||
outMsg.WriteBoolean(useRespawnShuttle ?? false);
|
||||
|
||||
outMsg.WriteBoolean(autoRestart != null);
|
||||
outMsg.WriteBoolean(autoRestart ?? false);
|
||||
@@ -1057,15 +1055,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
settingsFrame = null;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private ServerInfo cachedServerListInfo = null;
|
||||
public ServerInfo GetServerListInfo()
|
||||
{
|
||||
cachedServerListInfo ??= GameMain.ServerListScreen.UpdateServerInfoWithServerSettings(GameMain.Client.ClientPeer.ServerConnection, this);
|
||||
return cachedServerListInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -111,6 +112,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetVotes(IEnumerable<Client> connectedClients)
|
||||
{
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
client.ResetVotes();
|
||||
}
|
||||
|
||||
foreach (VoteType voteType in Enum.GetValues(typeof(VoteType)))
|
||||
{
|
||||
SetVoteCountYes(voteType, 0);
|
||||
SetVoteCountNo(voteType, 0);
|
||||
SetVoteCountMax(voteType, 0);
|
||||
}
|
||||
UpdateVoteTexts(connectedClients, VoteType.Mode);
|
||||
UpdateVoteTexts(connectedClients, VoteType.Sub);
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, VoteType voteType, object data)
|
||||
{
|
||||
msg.WriteByte((byte)voteType);
|
||||
|
||||
Reference in New Issue
Block a user