Unstable v0.19.5.0
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@@ -369,6 +369,7 @@ namespace Barotrauma.Items.Components
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loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
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new Vector3(position.X, position.Y, 0.0f),
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0.01f,
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freqMult: itemSound.RoundSound.GetRandomFrequencyMultiplier(),
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muffle: SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
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loopingSoundChannel.Looping = true;
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//TODO: tweak
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