Unstable v0.19.5.0
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@@ -521,8 +521,9 @@ namespace Barotrauma
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Color skinColor = inc.ReadColorR8G8B8();
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Color hairColor = inc.ReadColorR8G8B8();
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Color facialHairColor = inc.ReadColorR8G8B8();
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string ragdollFile = inc.ReadString();
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string ragdollFile = inc.ReadString();
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Identifier npcId = inc.ReadIdentifier();
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uint jobIdentifier = inc.ReadUInt32();
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int variant = inc.ReadByte();
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@@ -539,9 +540,9 @@ namespace Barotrauma
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}
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// TODO: animations
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CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant)
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CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant, npcIdentifier: npcId)
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{
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ID = infoID,
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ID = infoID
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};
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ch.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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ch.Head.SkinColor = skinColor;
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