Unstable v0.19.5.0

This commit is contained in:
Juan Pablo Arce
2022-09-14 12:47:17 -03:00
parent 3f2c843247
commit 1fd2a51bbb
158 changed files with 5702 additions and 4813 deletions
@@ -1,5 +1,6 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Tutorials;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -398,36 +399,58 @@ namespace Barotrauma
progressBar.Draw(spriteBatch, cam);
}
foreach (Character npc in Character.CharacterList)
void DrawInteractionIcon(Entity entity, string iconStyle)
{
if (npc.CampaignInteractionType == CampaignMode.InteractionType.None || npc.Submarine != character.Submarine || npc.IsDead || npc.IsIncapacitated) { continue; }
if (entity == null || entity.Removed) { return; }
var characterEntity = entity as Character;
if (characterEntity is not null && (characterEntity.IsDead || characterEntity.IsIncapacitated)) { return; }
if (GUIStyle.GetComponentStyle(iconStyle) is not GUIComponentStyle style) { return; }
var iconStyle = GUIStyle.GetComponentStyle("CampaignInteractionIcon." + npc.CampaignInteractionType);
if (iconStyle == null) { continue; }
Range<float> visibleRange = new Range<float>(npc.CurrentHull == Character.Controlled.CurrentHull ? 500.0f : 100.0f, float.PositiveInfinity);
if (npc.CampaignInteractionType == CampaignMode.InteractionType.Examine)
Hull currentHull = entity switch
{
Character character => character.CurrentHull,
Item item => item.CurrentHull,
_ => null
};
Range<float> visibleRange = new Range<float>(currentHull == Character.Controlled.CurrentHull ? 500.0f : 100.0f, float.PositiveInfinity);
if (characterEntity?.CampaignInteractionType == CampaignMode.InteractionType.Examine)
{
//TODO: we could probably do better than just hardcoding
//a check for InteractionType.Examine here.
if (Vector2.DistanceSquared(character.Position, npc.Position) > 500f * 500f) { continue; }
if (Vector2.DistanceSquared(character.Position, entity.Position) > 500f * 500f) { return; }
var body = Submarine.CheckVisibility(character.SimPosition, npc.SimPosition, ignoreLevel: true);
if (body != null && body.UserData as Character != npc) { continue; }
var body = Submarine.CheckVisibility(character.SimPosition, entity.SimPosition, ignoreLevel: true);
if (body != null && body.UserData != entity) { return; }
visibleRange = new Range<float>(-100f, 500f);
}
float dist = Vector2.Distance(character.WorldPosition, npc.WorldPosition);
float dist = Vector2.Distance(character.WorldPosition, entity.WorldPosition);
float distFactor = 1.0f - MathUtils.InverseLerp(1000.0f, 3000.0f, dist);
float alpha = MathHelper.Lerp(0.3f, 1.0f, distFactor);
GUI.DrawIndicator(
spriteBatch,
npc.WorldPosition,
entity.WorldPosition,
cam,
visibleRange,
iconStyle.GetDefaultSprite(),
iconStyle.Color * alpha,
label: npc.Info?.Title);
style.GetDefaultSprite(),
style.Color * alpha,
label: characterEntity?.Info?.Title);
}
foreach (Character npc in Character.CharacterList)
{
if (npc.CampaignInteractionType == CampaignMode.InteractionType.None) { continue; }
DrawInteractionIcon(npc, "CampaignInteractionIcon." + npc.CampaignInteractionType);
}
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial is not null)
{
foreach (var (entity, iconStyle) in tutorialMode.Tutorial.Icons)
{
DrawInteractionIcon(entity, iconStyle);
}
}
foreach (Item item in Item.ItemList)
@@ -521,8 +521,9 @@ namespace Barotrauma
Color skinColor = inc.ReadColorR8G8B8();
Color hairColor = inc.ReadColorR8G8B8();
Color facialHairColor = inc.ReadColorR8G8B8();
string ragdollFile = inc.ReadString();
string ragdollFile = inc.ReadString();
Identifier npcId = inc.ReadIdentifier();
uint jobIdentifier = inc.ReadUInt32();
int variant = inc.ReadByte();
@@ -539,9 +540,9 @@ namespace Barotrauma
}
// TODO: animations
CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant)
CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant, npcIdentifier: npcId)
{
ID = infoID,
ID = infoID
};
ch.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
ch.Head.SkinColor = skinColor;