(50a891840) Lazy deformable LevelObject sprite loading

This commit is contained in:
Joonas Rikkonen
2019-04-03 16:25:31 +03:00
parent 8bf3927d98
commit 1f94e174ef
7 changed files with 59 additions and 38 deletions
@@ -5,30 +5,25 @@ namespace Barotrauma
{
partial class DeformableSprite
{
private Sprite sprite;
public Vector2 Size
{
get { return sprite.size; }
get { return Sprite.size; }
}
public Vector2 Origin
{
get { return sprite.Origin; }
set { sprite.Origin = value; }
get { return Sprite.Origin; }
set { Sprite.Origin = value; }
}
public Sprite Sprite
public Sprite Sprite { get; private set; }
public DeformableSprite(XElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "", bool lazyLoad = false)
{
get { return sprite; }
Sprite = new Sprite(element, file: filePath, lazyLoad: lazyLoad);
InitProjSpecific(element, subdivisionsX, subdivisionsY, lazyLoad);
}
public DeformableSprite(XElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "")
{
sprite = new Sprite(element, file: filePath);
InitProjSpecific(element, subdivisionsX, subdivisionsY);
}
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY);
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad = false);
}
}