low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -9,6 +9,6 @@
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<ErrorReportUrlHistory />
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<FallbackCulture>en-US</FallbackCulture>
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<VerifyUploadedFiles>false</VerifyUploadedFiles>
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<ProjectView>ShowAllFiles</ProjectView>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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</Project>
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