low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable

This commit is contained in:
Regalis
2015-06-01 22:20:17 +03:00
parent 95c0d41023
commit 1f42e4a4db
32 changed files with 331 additions and 175 deletions

View File

@@ -350,7 +350,7 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\Items\fuelrod.png">
<Content Include="Content\Items\Reactor\fuelrod.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\idcard.xml">
@@ -368,7 +368,7 @@
<Content Include="Content\Items\Weapons\harpoongun.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\heatabsorber.png">
<Content Include="Content\Items\Reactor\heatabsorber.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Diving\divinggear.xml">
@@ -426,10 +426,10 @@
<Content Include="Content\Items\railgunshell.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\reactor.png">
<Content Include="Content\Items\Reactor\reactor.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\reactor.xml">
<Content Include="Content\Items\Reactor\reactor.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
@@ -549,6 +549,9 @@
<None Include="Content\effects.mgfx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Reactor\reactor.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Weapons\harpoon1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>